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Searched refs:renderTargetDescriptor (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DPrimitiveStateTests.cpp29 wgpu::TextureDescriptor renderTargetDescriptor; in SetUp() local
30 renderTargetDescriptor.size = {kRTSize, kRTSize}; in SetUp()
31 renderTargetDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; in SetUp()
32 renderTargetDescriptor.usage = in SetUp()
34 renderTarget = device.CreateTexture(&renderTargetDescriptor); in SetUp()
DDepthStencilStateTests.cpp31 wgpu::TextureDescriptor renderTargetDescriptor; in SetUp() local
32 renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D; in SetUp()
33 renderTargetDescriptor.size.width = kRTSize; in SetUp()
34 renderTargetDescriptor.size.height = kRTSize; in SetUp()
35 renderTargetDescriptor.size.depthOrArrayLayers = 1; in SetUp()
36 renderTargetDescriptor.sampleCount = 1; in SetUp()
37 renderTargetDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; in SetUp()
38 renderTargetDescriptor.mipLevelCount = 1; in SetUp()
39 renderTargetDescriptor.usage = in SetUp()
41 renderTarget = device.CreateTexture(&renderTargetDescriptor); in SetUp()