Searched refs:renderToTextureSamples (Results 1 – 2 of 2) sorted by relevance
209 Optional<int> *renderToTextureSamples) in CheckAttachmentSampleCompleteness() argument240 if (renderToTextureSamples->valid()) in CheckAttachmentSampleCompleteness()243 if (renderToTextureSamples->value() != in CheckAttachmentSampleCompleteness()248 renderToTextureSamples->value(), colorAttachment); in CheckAttachmentSampleCompleteness()257 *renderToTextureSamples = attachment.getRenderToTextureSamples(); in CheckAttachmentSampleCompleteness()263 if (renderToTextureSamples->value() == in CheckAttachmentSampleCompleteness()1227 Optional<int> renderToTextureSamples; in checkStatusWithGLFrontEnd() local1255 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()1346 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()1401 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
683 uint8_t renderToTextureSamples, in CreateRenderPass2() argument771 renderToTextureInfo.rasterizationSamples = gl_vk::GetSamples(renderToTextureSamples); in CreateRenderPass2()967 const uint8_t renderToTextureSamples = isRenderToTexture ? descSamples : 1; in InitializeRenderPassFromDesc() local1256 renderToTextureSamples, &renderPassHelper->getRenderPass())); in InitializeRenderPassFromDesc()