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/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/
DGLX_MESA_query_renderer.txt59 the available renderers for a particular display and screen. In
111 To obtain information about the available renderers for a particular
246 UNRESOLVED. The common case for desktop renderers is to prefer
247 either core or compatibility. However, some renderers may actually
259 renderers for the same device? For example, whether the renderer is the
268 software renderers?
274 7) How does an application determine the number of available renderers?
/third_party/openGLES/extensions/MESA/
DGLX_MESA_query_renderer.txt56 the available renderers for a particular display and screen. In
103 To obtain information about the available renderers for a particular
215 UNRESOLVED. The common case for desktop renderers is to prefer
216 either core or compatibility. However, some renderers may actually
228 renderers for the same device? For example, whether the renderer is the
237 software renderers?
243 7) How does an application determine the number of available renderers?
/third_party/mesa3d/docs/
Dosmesa.rst14 The OSMesa interface may be used with the gallium software renderers:
Dhistory.rst89 VirGL virtual GPUs. There's also several software-based renderers:
/third_party/skia/third_party/externals/angle2/
DREADME.md9 ### Level of OpenGL ES support via backing renderers
18 ### Platform support via backing renderers
/third_party/skia/third_party/externals/angle2/doc/
DUpdate20150105.md13 is contained entirely within the D3D renderers, allowing a GL implementation to
DDevSetup.md132 ANGLE can use a variety of backing renderers based on platform. On Windows, it defaults to D3D11 w…
/third_party/vk-gl-cts/doc/testspecs/GL3/
Dstress.conditional_render.txt27 - For tiled renderers
/third_party/skia/third_party/externals/egl-registry/extensions/ARM/
DEGL_ARM_pixmap_multisample_discard.txt44 Some GPU architectures - such as tile-based renderers - are capable of
110 architectures - such as tile-based renderers - an implicit resolve can avoid
/third_party/EGL/extensions/ARM/
DEGL_ARM_pixmap_multisample_discard.txt44 Some GPU architectures - such as tile-based renderers - are capable of
110 architectures - such as tile-based renderers - an implicit resolve can avoid
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DTracePerfTest.cpp1970 std::vector<ModifierFunc<P>> renderers = {Vulkan<P>, Native<P>}; in RegisterTraceTests() local
1975 renderers.push_back(VulkanMockICD<P>); in RegisterTraceTests()
1977 renderers.push_back(VulkanSwiftShader<P>); in RegisterTraceTests()
1982 PV withRenderer = CombineWithFuncs(withSurfaceType, renderers); in RegisterTraceTests()
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_d3d_texture_client_buffer.txt208 1. What renderers allow the use of a multi-sampled texture?
219 3. What renderers allow the use of typeless textures?
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLContextCompatibilityTest.cpp477 std::vector<EGLint> renderers = {{ in RegisterContextCompatibilityTests() local
493 for (EGLint renderer : renderers) in RegisterContextCompatibilityTests()
/third_party/mesa3d/docs/_extra/specs/
DMESA_query_renderer.spec56 the available renderers for a particular display and screen. In
103 To obtain information about the available renderers for a particular
/third_party/icu/icu4c/source/python/icutools/databuilder/
D__main__.py18 from .renderers import makefile, common_exec
/third_party/skia/third_party/externals/icu/source/python/icutools/databuilder/
D__main__.py18 from .renderers import makefile, common_exec
/third_party/vk-gl-cts/external/vulkan-docs/src/style/
Dintroduction.adoc78 In particular, GitHub and GitLab both have preview renderers for .adoc or
/third_party/skia/third_party/externals/freetype/src/base/
Dftobjs.c4408 cur = library->renderers.head; in FT_Lookup_Renderer()
4497 FT_List_Add( &library->renderers, node ); in ft_add_renderer()
4525 node = FT_List_Find( &library->renderers, module ); in ft_remove_renderer()
4536 FT_List_Remove( &library->renderers, node ); in ft_remove_renderer()
4588 node = FT_List_Find( &library->renderers, renderer ); in FT_Set_Renderer()
4595 FT_List_Up( &library->renderers, node ); in FT_Set_Renderer()
4709 node = library->renderers.head; in FT_Render_Glyph_Internal()
/third_party/mesa3d/docs/gallium/cso/
Drasterizer.rst224 Some renderers always internally translate points into quads; this state
225 still affects those renderers by overriding other rasterization state.
/third_party/skia/third_party/externals/freetype/docs/
DINSTALL.ANY113 of the drivers, renderers, and optional modules; a detailed
/third_party/skia/third_party/externals/freetype/include/freetype/internal/
Dftobjs.h904 FT_ListRec renderers; /* list of renderers */ member
/third_party/mesa3d/docs/relnotes/
D3.575 This is supported in all software renderers but not in all
/third_party/skia/third_party/externals/angle2/src/gpu_info_util/
DSystemInfo_macos.mm353 // offline renderers are allowed, and whether these two GPUs are really the
/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_lock_surface.txt131 for use by software renderers(fn). Locked surfaces cannot be
308 software renderers).]
471 Software renderers on low-end implementations need an efficient way
/third_party/EGL/extensions/KHR/
DEGL_KHR_lock_surface.txt131 for use by software renderers(fn). Locked surfaces cannot be
308 software renderers).]
471 Software renderers on low-end implementations need an efficient way

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