/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/ |
D | GLX_MESA_query_renderer.txt | 59 the available renderers for a particular display and screen. In 111 To obtain information about the available renderers for a particular 246 UNRESOLVED. The common case for desktop renderers is to prefer 247 either core or compatibility. However, some renderers may actually 259 renderers for the same device? For example, whether the renderer is the 268 software renderers? 274 7) How does an application determine the number of available renderers?
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/third_party/openGLES/extensions/MESA/ |
D | GLX_MESA_query_renderer.txt | 56 the available renderers for a particular display and screen. In 103 To obtain information about the available renderers for a particular 215 UNRESOLVED. The common case for desktop renderers is to prefer 216 either core or compatibility. However, some renderers may actually 228 renderers for the same device? For example, whether the renderer is the 237 software renderers? 243 7) How does an application determine the number of available renderers?
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/third_party/mesa3d/docs/ |
D | osmesa.rst | 14 The OSMesa interface may be used with the gallium software renderers:
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D | history.rst | 89 VirGL virtual GPUs. There's also several software-based renderers:
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/third_party/skia/third_party/externals/angle2/ |
D | README.md | 9 ### Level of OpenGL ES support via backing renderers 18 ### Platform support via backing renderers
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/third_party/skia/third_party/externals/angle2/doc/ |
D | Update20150105.md | 13 is contained entirely within the D3D renderers, allowing a GL implementation to
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D | DevSetup.md | 132 ANGLE can use a variety of backing renderers based on platform. On Windows, it defaults to D3D11 w…
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/third_party/vk-gl-cts/doc/testspecs/GL3/ |
D | stress.conditional_render.txt | 27 - For tiled renderers
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/third_party/skia/third_party/externals/egl-registry/extensions/ARM/ |
D | EGL_ARM_pixmap_multisample_discard.txt | 44 Some GPU architectures - such as tile-based renderers - are capable of 110 architectures - such as tile-based renderers - an implicit resolve can avoid
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/third_party/EGL/extensions/ARM/ |
D | EGL_ARM_pixmap_multisample_discard.txt | 44 Some GPU architectures - such as tile-based renderers - are capable of 110 architectures - such as tile-based renderers - an implicit resolve can avoid
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | TracePerfTest.cpp | 1970 std::vector<ModifierFunc<P>> renderers = {Vulkan<P>, Native<P>}; in RegisterTraceTests() local 1975 renderers.push_back(VulkanMockICD<P>); in RegisterTraceTests() 1977 renderers.push_back(VulkanSwiftShader<P>); in RegisterTraceTests() 1982 PV withRenderer = CombineWithFuncs(withSurfaceType, renderers); in RegisterTraceTests()
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/third_party/skia/third_party/externals/angle2/extensions/ |
D | EGL_ANGLE_d3d_texture_client_buffer.txt | 208 1. What renderers allow the use of a multi-sampled texture? 219 3. What renderers allow the use of typeless textures?
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLContextCompatibilityTest.cpp | 477 std::vector<EGLint> renderers = {{ in RegisterContextCompatibilityTests() local 493 for (EGLint renderer : renderers) in RegisterContextCompatibilityTests()
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/third_party/mesa3d/docs/_extra/specs/ |
D | MESA_query_renderer.spec | 56 the available renderers for a particular display and screen. In 103 To obtain information about the available renderers for a particular
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/third_party/icu/icu4c/source/python/icutools/databuilder/ |
D | __main__.py | 18 from .renderers import makefile, common_exec
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/third_party/skia/third_party/externals/icu/source/python/icutools/databuilder/ |
D | __main__.py | 18 from .renderers import makefile, common_exec
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/third_party/vk-gl-cts/external/vulkan-docs/src/style/ |
D | introduction.adoc | 78 In particular, GitHub and GitLab both have preview renderers for .adoc or
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/third_party/skia/third_party/externals/freetype/src/base/ |
D | ftobjs.c | 4408 cur = library->renderers.head; in FT_Lookup_Renderer() 4497 FT_List_Add( &library->renderers, node ); in ft_add_renderer() 4525 node = FT_List_Find( &library->renderers, module ); in ft_remove_renderer() 4536 FT_List_Remove( &library->renderers, node ); in ft_remove_renderer() 4588 node = FT_List_Find( &library->renderers, renderer ); in FT_Set_Renderer() 4595 FT_List_Up( &library->renderers, node ); in FT_Set_Renderer() 4709 node = library->renderers.head; in FT_Render_Glyph_Internal()
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/third_party/mesa3d/docs/gallium/cso/ |
D | rasterizer.rst | 224 Some renderers always internally translate points into quads; this state 225 still affects those renderers by overriding other rasterization state.
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/third_party/skia/third_party/externals/freetype/docs/ |
D | INSTALL.ANY | 113 of the drivers, renderers, and optional modules; a detailed
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/third_party/skia/third_party/externals/freetype/include/freetype/internal/ |
D | ftobjs.h | 904 FT_ListRec renderers; /* list of renderers */ member
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/third_party/mesa3d/docs/relnotes/ |
D | 3.5 | 75 This is supported in all software renderers but not in all
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/third_party/skia/third_party/externals/angle2/src/gpu_info_util/ |
D | SystemInfo_macos.mm | 353 // offline renderers are allowed, and whether these two GPUs are really the
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/third_party/skia/third_party/externals/egl-registry/extensions/KHR/ |
D | EGL_KHR_lock_surface.txt | 131 for use by software renderers(fn). Locked surfaces cannot be 308 software renderers).] 471 Software renderers on low-end implementations need an efficient way
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/third_party/EGL/extensions/KHR/ |
D | EGL_KHR_lock_surface.txt | 131 for use by software renderers(fn). Locked surfaces cannot be 308 software renderers).] 471 Software renderers on low-end implementations need an efficient way
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