Searched refs:requiredBufferSize (Results 1 – 5 of 5) sorted by relevance
169 gl::ShaderMap<size_t> requiredBufferSize; in load() local170 requiredBufferSize.fill(0); in load()192 requiredBufferSize[shaderType] = stream->readInt<size_t>(); in load()196 angle::Result status = resizeUniformBlockMemory(contextVk, requiredBufferSize); in load()315 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks() local316 requiredBufferSize.fill(0); in initDefaultUniformBlocks()318 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks()322 return resizeUniformBlockMemory(contextVk, requiredBufferSize); in initDefaultUniformBlocks()326 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping() argument338 &requiredBufferSize[shaderType]); in generateUniformLayoutMapping()[all …]
180 gl::ShaderMap<size_t> &requiredBufferSize);183 gl::ShaderMap<size_t> &requiredBufferSize);
494 gl::ShaderMap<size_t> requiredBufferSize;495 requiredBufferSize.fill(0);504 &requiredBufferSize[shaderType]);550 return resizeDefaultUniformBlocksMemory(glContext, requiredBufferSize);555 const gl::ShaderMap<size_t> &requiredBufferSize)561 if (requiredBufferSize[shaderType] > 0)563 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize);566 requiredBufferSize[shaderType]))795 gl::ShaderMap<size_t> requiredBufferSize;796 requiredBufferSize.fill(0);[all …]
181 const gl::ShaderMap<size_t> &requiredBufferSize);
406 const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace; in streamAttributes() local409 if (requiredBufferSize > mStreamingArrayBufferSize) in streamAttributes()411 ANGLE_GL_TRY(context, functions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, in streamAttributes()413 mStreamingArrayBufferSize = requiredBufferSize; in streamAttributes()426 requiredBufferSize, GL_MAP_WRITE_BIT); in streamAttributes()