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Searched refs:required_varying_outputs (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h90 struct d3d12_varying_info required_varying_outputs; member
Dd3d12_compiler.cpp714 if (!d3d12_compare_varying_info(&expect->required_varying_outputs, in d3d12_compare_shader_keys()
715 &have->required_varying_outputs) || in d3d12_compare_shader_keys()
826 hash += key->required_varying_outputs.mask; in d3d12_shader_key_hash()
920 fill_varyings(&key->required_varying_outputs, next->current->nir, in d3d12_fill_shader_key()
1204 uint64_t mask = key.required_varying_outputs.mask & ~new_nir_variant->info.outputs_written; in select_shader_variant()
1208 …create_varyings_from_info(new_nir_variant, &key.required_varying_outputs, slot, nir_var_shader_out… in select_shader_variant()