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Searched refs:requiresManualFBBarrierAfterTessellatedStencilDraw (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/
DGrCaps.h111 bool requiresManualFBBarrierAfterTessellatedStencilDraw() const { in requiresManualFBBarrierAfterTessellatedStencilDraw() function
DGrGpu.h659 SkASSERT(!this->caps()->requiresManualFBBarrierAfterTessellatedStencilDraw()); in insertManualFramebufferBarrier()
/third_party/skia/src/gpu/ops/
DPathStencilCoverOp.cpp340 if (flushState->caps().requiresManualFBBarrierAfterTessellatedStencilDraw()) { in onExecute()
DPathInnerTriangulateOp.cpp482 if (flushState->caps().requiresManualFBBarrierAfterTessellatedStencilDraw()) { in onExecute()
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp3603 SkASSERT(this->caps()->requiresManualFBBarrierAfterTessellatedStencilDraw()); in insertManualFramebufferBarrier()