Searched refs:residency_fence (Results 1 – 2 of 2) sorted by relevance
211 screen->residency_fence, screen->residency_fence_value + 1); in d3d12_process_batch_residency()243 screen->cmdqueue->Wait(screen->residency_fence, screen->residency_fence_value); in d3d12_process_batch_residency()250 …FAILED(screen->dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&screen->residency_fence)))) in d3d12_init_residency()259 if (screen->residency_fence) { in d3d12_deinit_residency()260 screen->residency_fence->Release(); in d3d12_deinit_residency()261 screen->residency_fence = nullptr; in d3d12_deinit_residency()
77 ID3D12Fence *residency_fence; member