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Searched refs:resolve_compute (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c256 &device->meta_state.resolve_compute.ds_layout); in create_layout()
263 .pSetLayouts = &device->meta_state.resolve_compute.ds_layout, in create_layout()
270 &device->meta_state.resolve_compute.p_layout); in create_layout()
306 .layout = device->meta_state.resolve_compute.p_layout, in create_resolve_pipeline()
352 .layout = device->meta_state.resolve_compute.p_layout, in create_depth_stencil_resolve_pipeline()
387 &state->resolve_compute.rc[i].pipeline); in radv_device_init_meta_resolve_compute_state()
392 &state->resolve_compute.rc[i].i_pipeline); in radv_device_init_meta_resolve_compute_state()
397 &state->resolve_compute.rc[i].srgb_pipeline); in radv_device_init_meta_resolve_compute_state()
403 &state->resolve_compute.depth[i].average_pipeline); in radv_device_init_meta_resolve_compute_state()
409 &state->resolve_compute.depth[i].max_pipeline); in radv_device_init_meta_resolve_compute_state()
[all …]
Dradv_meta_etc_decode.c594 .layout = device->meta_state.resolve_compute.p_layout, in create_decode_pipeline()
668 cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, device->meta_state.resolve_compute.p_layout, in decode_etc()
705 device->meta_state.resolve_compute.p_layout, VK_SHADER_STAGE_COMPUTE_BIT, in decode_etc()
Dradv_private.h607 } resolve_compute; member