Searched refs:resolve_compute (Results 1 – 3 of 3) sorted by relevance
256 &device->meta_state.resolve_compute.ds_layout); in create_layout()263 .pSetLayouts = &device->meta_state.resolve_compute.ds_layout, in create_layout()270 &device->meta_state.resolve_compute.p_layout); in create_layout()306 .layout = device->meta_state.resolve_compute.p_layout, in create_resolve_pipeline()352 .layout = device->meta_state.resolve_compute.p_layout, in create_depth_stencil_resolve_pipeline()387 &state->resolve_compute.rc[i].pipeline); in radv_device_init_meta_resolve_compute_state()392 &state->resolve_compute.rc[i].i_pipeline); in radv_device_init_meta_resolve_compute_state()397 &state->resolve_compute.rc[i].srgb_pipeline); in radv_device_init_meta_resolve_compute_state()403 &state->resolve_compute.depth[i].average_pipeline); in radv_device_init_meta_resolve_compute_state()409 &state->resolve_compute.depth[i].max_pipeline); in radv_device_init_meta_resolve_compute_state()[all …]
594 .layout = device->meta_state.resolve_compute.p_layout, in create_decode_pipeline()668 cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, device->meta_state.resolve_compute.p_layout, in decode_etc()705 device->meta_state.resolve_compute.p_layout, VK_SHADER_STAGE_COMPUTE_BIT, in decode_etc()
607 } resolve_compute; member