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Searched refs:resource_set (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_linker.c303 struct set *resource_set, in add_shader_variable() argument
371 if (!add_shader_variable(consts, shProg, resource_set, in add_shader_variable()
407 if (!add_shader_variable(consts, shProg, resource_set, in add_shader_variable()
434 return link_util_add_program_resource(shProg, resource_set, in add_shader_variable()
442 struct gl_shader_program *prog, struct set *resource_set, in add_vars_with_modes() argument
486 if (!link_util_add_program_resource(prog, resource_set, in add_vars_with_modes()
507 if (!add_shader_variable(consts, prog, resource_set, in add_vars_with_modes()
524 struct set *resource_set, in add_interface_variables() argument
536 return add_vars_with_modes(consts, prog, resource_set, in add_interface_variables()
541 return add_vars_with_modes(consts, prog, resource_set, in add_interface_variables()
[all …]
Dlinker_util.cpp136 struct set *resource_set, in link_util_add_program_resource() argument
142 if (_mesa_set_search(resource_set, data)) in link_util_add_program_resource()
165 _mesa_set_add(resource_set, data); in link_util_add_program_resource()
Dgl_nir_lower_packed_varyings.c918 struct set *resource_set = _mesa_pointer_set_create(NULL); in lower_output_var() local
921 resource_set, var, in lower_output_var()
925 _mesa_set_destroy(resource_set, NULL); in lower_output_var()
1002 struct set *resource_set = _mesa_pointer_set_create(NULL); in lower_packed_inputs() local
1005 resource_set, var, in lower_packed_inputs()
1009 _mesa_set_destroy(resource_set, NULL); in lower_packed_inputs()
Dlinker_util.h88 struct set *resource_set,
Dgl_nir_linker.h94 struct set *resource_set,
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst3304 - glsl: fix a memory leak with resource_set
D20.1.0.rst4052 - glsl: fix a memory leak with resource_set