Searched refs:resource_set (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_linker.c | 303 struct set *resource_set, in add_shader_variable() argument 371 if (!add_shader_variable(consts, shProg, resource_set, in add_shader_variable() 407 if (!add_shader_variable(consts, shProg, resource_set, in add_shader_variable() 434 return link_util_add_program_resource(shProg, resource_set, in add_shader_variable() 442 struct gl_shader_program *prog, struct set *resource_set, in add_vars_with_modes() argument 486 if (!link_util_add_program_resource(prog, resource_set, in add_vars_with_modes() 507 if (!add_shader_variable(consts, prog, resource_set, in add_vars_with_modes() 524 struct set *resource_set, in add_interface_variables() argument 536 return add_vars_with_modes(consts, prog, resource_set, in add_interface_variables() 541 return add_vars_with_modes(consts, prog, resource_set, in add_interface_variables() [all …]
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D | linker_util.cpp | 136 struct set *resource_set, in link_util_add_program_resource() argument 142 if (_mesa_set_search(resource_set, data)) in link_util_add_program_resource() 165 _mesa_set_add(resource_set, data); in link_util_add_program_resource()
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D | gl_nir_lower_packed_varyings.c | 918 struct set *resource_set = _mesa_pointer_set_create(NULL); in lower_output_var() local 921 resource_set, var, in lower_output_var() 925 _mesa_set_destroy(resource_set, NULL); in lower_output_var() 1002 struct set *resource_set = _mesa_pointer_set_create(NULL); in lower_packed_inputs() local 1005 resource_set, var, in lower_packed_inputs() 1009 _mesa_set_destroy(resource_set, NULL); in lower_packed_inputs()
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D | linker_util.h | 88 struct set *resource_set,
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D | gl_nir_linker.h | 94 struct set *resource_set,
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/third_party/mesa3d/docs/relnotes/ |
D | 20.0.0.rst | 3304 - glsl: fix a memory leak with resource_set
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D | 20.1.0.rst | 4052 - glsl: fix a memory leak with resource_set
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