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Searched refs:reverse_depth_range (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h244 uint16_t reverse_depth_range; member
Dd3d12_context.cpp1338 bool reverse_depth_range = near_depth > far_depth; in d3d12_set_viewport_states() local
1339 if (reverse_depth_range) { in d3d12_set_viewport_states()
1343 ctx->reverse_depth_range |= (1 << (start_slot + i)); in d3d12_set_viewport_states()
1345 ctx->reverse_depth_range &= ~(1 << (start_slot + i)); in d3d12_set_viewport_states()
Dd3d12_compiler.cpp938 key->invert_depth = sel_ctx->ctx->reverse_depth_range; in d3d12_fill_shader_key()