Searched refs:rightUp (Results 1 – 1 of 1) sorted by relevance
350 const SkPoint3 rightUp = SkPoint3::Make(k1OverRoot3, -k1OverRoot3, k1OverRoot3); in create_tetra_normal_map() local360 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()362 norm = rightUp; in create_tetra_normal_map()