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Searched refs:round_increment (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/util/
Dsoftfloat.c178 uint8_t round_increment = rtz ? 0 : 0x40; in _mesa_round_f32() local
184 } else if ((e > 0xfd) || (0x80000000 <= m + round_increment)) { in _mesa_round_f32()
188 result.u -= !round_increment; in _mesa_round_f32()
195 m = ((uint32_t) m + round_increment) >> 7; in _mesa_round_f32()