/third_party/skia/third_party/externals/tint/test/shader_io/ |
D | fragment_output_builtins_struct.wgsl.expected.msl | 6 uint sample_mask; 10 uint sample_mask [[sample_mask]]; 14 FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u}; 22 wrapper_result.sample_mask = inner_result.sample_mask;
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D | fragment_input_builtins_struct.wgsl.expected.msl | 8 uint sample_mask; 14 uint const bar = (inputs.sample_index + inputs.sample_mask); 18 …front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) { 19 …sition=position, .front_facing=front_facing, .sample_index=sample_index, .sample_mask=sample_mask};
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D | fragment_output_mixed.wgsl.expected.msl | 9 uint sample_mask; 18 uint sample_mask [[sample_mask]]; 22 …nst tint_symbol_2 = {.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float… 33 wrapper_result.sample_mask = inner_result.sample_mask;
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D | fragment_input_builtins.wgsl.expected.msl | 4 void tint_symbol_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { 7 uint const bar = (sample_index + sample_mask); 11 …front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) { 12 tint_symbol_inner(position, front_facing, sample_index, sample_mask);
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D | fragment_input_mixed.wgsl.expected.msl | 10 uint sample_mask; 22 uint const bar = (sample_index + inputs1.sample_mask); 30 …_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]], tint_… 32 FragmentInputs1 const tint_symbol_4 = {.loc3=tint_symbol_1.loc3, .sample_mask=sample_mask};
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D | fragment_output_builtins_struct.wgsl.expected.glsl | 8 uint sample_mask; 12 uint sample_mask; 24 wrapper_result.sample_mask = inner_result.sample_mask; 31 gl_SampleMask = outputs.sample_mask;
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D | fragment_input_builtins.wgsl.expected.glsl | 10 uint sample_mask; 13 void tint_symbol_inner(vec4 position, bool front_facing, uint sample_index, uint sample_mask) { 16 uint bar = (sample_index + sample_mask); 21 …bol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); 29 inputs.sample_mask = uint(gl_SampleMask);
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D | fragment_input_builtins_struct.wgsl.expected.glsl | 10 uint sample_mask; 16 uint sample_mask; 22 uint bar = (inputs.sample_index + inputs.sample_mask); 27 …bol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask); 36 inputs.sample_mask = uint(gl_SampleMask);
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D | fragment_output_builtins_struct.wgsl.expected.hlsl | 3 uint sample_mask; 7 uint sample_mask : SV_Coverage; 19 wrapper_result.sample_mask = inner_result.sample_mask;
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D | fragment_input_builtins.wgsl.expected.hlsl | 5 uint sample_mask : SV_Coverage; 8 void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) { 11 const uint bar = (sample_index + sample_mask); 16 …tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask);
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D | fragment_output_mixed.wgsl.expected.glsl | 11 uint sample_mask; 20 uint sample_mask; 35 wrapper_result.sample_mask = inner_result.sample_mask; 51 gl_SampleMask = outputs.sample_mask;
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D | fragment_input_builtins_struct.wgsl.expected.hlsl | 5 uint sample_mask; 11 uint sample_mask : SV_Coverage; 17 const uint bar = (inputs.sample_index + inputs.sample_mask); 22 …tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask};
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_blend.h | 43 unsigned sample_mask; member 65 unsigned sample_mask); 69 unsigned sample_mask) in fd6_blend_variant() argument 80 if ((mask & v->sample_mask) == (mask & sample_mask)) { in fd6_blend_variant() 85 return __fd6_setup_blend_variant(blend, sample_mask); in fd6_blend_variant()
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/android/cts/master/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/main/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/ |
D | gles32-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/android/cts/main/ |
D | gles31-565-no-depth-no-stencil.txt | 8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/master/ |
D | gles31-565-no-depth-no-stencil.txt | 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf… 17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu… 18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr… 19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer 20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer 21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_msaa.c | 116 unsigned sample_mask = 0xffffffff; in st_update_sample_state() local 130 sample_mask = (1 << nr_bits) - 1; in st_update_sample_state() 132 sample_mask = ~sample_mask; in st_update_sample_state() 135 sample_mask &= st->ctx->Multisample.SampleMaskValue; in st_update_sample_state() 138 cso_set_sample_mask(st->cso_context, sample_mask); in st_update_sample_state()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_blend.c | 174 unsigned sample_mask) in llvmpipe_set_sample_mask() argument 178 if (sample_mask != llvmpipe->sample_mask) { in llvmpipe_set_sample_mask() 181 llvmpipe->sample_mask = sample_mask; in llvmpipe_set_sample_mask() 218 llvmpipe->sample_mask = ~0; in llvmpipe_init_blend_funcs()
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