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/third_party/skia/third_party/externals/tint/test/shader_io/
Dfragment_output_builtins_struct.wgsl.expected.msl6 uint sample_mask;
10 uint sample_mask [[sample_mask]];
14 FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u};
22 wrapper_result.sample_mask = inner_result.sample_mask;
Dfragment_input_builtins_struct.wgsl.expected.msl8 uint sample_mask;
14 uint const bar = (inputs.sample_index + inputs.sample_mask);
18 …front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) {
19 …sition=position, .front_facing=front_facing, .sample_index=sample_index, .sample_mask=sample_mask};
Dfragment_output_mixed.wgsl.expected.msl9 uint sample_mask;
18 uint sample_mask [[sample_mask]];
22 …nst tint_symbol_2 = {.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float…
33 wrapper_result.sample_mask = inner_result.sample_mask;
Dfragment_input_builtins.wgsl.expected.msl4 void tint_symbol_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) {
7 uint const bar = (sample_index + sample_mask);
11 …front_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]]) {
12 tint_symbol_inner(position, front_facing, sample_index, sample_mask);
Dfragment_input_mixed.wgsl.expected.msl10 uint sample_mask;
22 uint const bar = (sample_index + inputs1.sample_mask);
30 …_facing [[front_facing]], uint sample_index [[sample_id]], uint sample_mask [[sample_mask]], tint_…
32 FragmentInputs1 const tint_symbol_4 = {.loc3=tint_symbol_1.loc3, .sample_mask=sample_mask};
Dfragment_output_builtins_struct.wgsl.expected.glsl8 uint sample_mask;
12 uint sample_mask;
24 wrapper_result.sample_mask = inner_result.sample_mask;
31 gl_SampleMask = outputs.sample_mask;
Dfragment_input_builtins.wgsl.expected.glsl10 uint sample_mask;
13 void tint_symbol_inner(vec4 position, bool front_facing, uint sample_index, uint sample_mask) {
16 uint bar = (sample_index + sample_mask);
21 …bol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask);
29 inputs.sample_mask = uint(gl_SampleMask);
Dfragment_input_builtins_struct.wgsl.expected.glsl10 uint sample_mask;
16 uint sample_mask;
22 uint bar = (inputs.sample_index + inputs.sample_mask);
27 …bol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask);
36 inputs.sample_mask = uint(gl_SampleMask);
Dfragment_output_builtins_struct.wgsl.expected.hlsl3 uint sample_mask;
7 uint sample_mask : SV_Coverage;
19 wrapper_result.sample_mask = inner_result.sample_mask;
Dfragment_input_builtins.wgsl.expected.hlsl5 uint sample_mask : SV_Coverage;
8 void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) {
11 const uint bar = (sample_index + sample_mask);
16 …tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask);
Dfragment_output_mixed.wgsl.expected.glsl11 uint sample_mask;
20 uint sample_mask;
35 wrapper_result.sample_mask = inner_result.sample_mask;
51 gl_SampleMask = outputs.sample_mask;
Dfragment_input_builtins_struct.wgsl.expected.hlsl5 uint sample_mask;
11 uint sample_mask : SV_Coverage;
17 const uint bar = (inputs.sample_index + inputs.sample_mask);
22 …tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask};
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_blend.h43 unsigned sample_mask; member
65 unsigned sample_mask);
69 unsigned sample_mask) in fd6_blend_variant() argument
80 if ((mask & v->sample_mask) == (mask & sample_mask)) { in fd6_blend_variant()
85 return __fd6_setup_blend_variant(blend, sample_mask); in fd6_blend_variant()
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/android/cts/master/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/main/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
Dgles32-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/android/cts/main/
Dgles31-565-no-depth-no-stencil.txt8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_msaa.c116 unsigned sample_mask = 0xffffffff; in st_update_sample_state() local
130 sample_mask = (1 << nr_bits) - 1; in st_update_sample_state()
132 sample_mask = ~sample_mask; in st_update_sample_state()
135 sample_mask &= st->ctx->Multisample.SampleMaskValue; in st_update_sample_state()
138 cso_set_sample_mask(st->cso_context, sample_mask); in st_update_sample_state()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_blend.c174 unsigned sample_mask) in llvmpipe_set_sample_mask() argument
178 if (sample_mask != llvmpipe->sample_mask) { in llvmpipe_set_sample_mask()
181 llvmpipe->sample_mask = sample_mask; in llvmpipe_set_sample_mask()
218 llvmpipe->sample_mask = ~0; in llvmpipe_init_blend_funcs()

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