Searched refs:samplerBindings (Results 1 – 13 of 13) sorted by relevance
125 SkAutoSTArray<8, SamplerBindings> samplerBindings(fNumSamplers); in setAndBindTextures() local132 samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; in setAndBindTextures()137 samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest, in setAndBindTextures()144 samplerBindings[currTextureBinding++] = {samplerState, texture}; in setAndBindTextures()152 auto texture = samplerBindings[0].fTexture; in setAndBindTextures()154 const auto& samplerState = samplerBindings[0].fState; in setAndBindTextures()176 GrSamplerState state = samplerBindings[i].fState; in setAndBindTextures()177 GrVkTexture* texture = samplerBindings[i].fTexture; in setAndBindTextures()223 GrSamplerState state = samplerBindings[0].fState; in setAndBindTextures()224 GrVkTexture* texture = samplerBindings[0].fTexture; in setAndBindTextures()
62 samplerBindings.insert({name, samplerBinding}); in addSamplerBinding()77 samplerBindingMap getSamplerBindings() const { return samplerBindings; } in getSamplerBindings()86 auto it = samplerBindings.find(name); in getSamplerBinding()87 if (it != samplerBindings.end()) in getSamplerBinding()140 samplerBindings.clear(); in reset()153 samplerBindingMap samplerBindings; variable
1315 const std::vector<SamplerBindingStruct> samplerBindings = member1364 for (size_t bindingNdx = 0; bindingNdx < samplerBindings.size(); bindingNdx++) in buildTests()1366 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests()1367 …string samplerBindingName((samplerBindings[bindingNdx].value != 0) ? string("_") + samplerBi… in buildTests()1406 for (size_t bindingNdx = 0; bindingNdx < samplerBindings.size(); bindingNdx++) { in buildTests()1407 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests()1408 …string samplerBindingName((samplerBindings[bindingNdx].value != 0) ? string("_") + samplerBin… in buildTests()1470 for (size_t bindingNdx = 0; bindingNdx < samplerBindings.size(); bindingNdx++) in buildTests()1472 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests()1473 …string samplerBindingName((samplerBindings[bindingNdx].value != 0) ? string("_") + samplerBi… in buildTests()[all …]
774 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers() local776 for (uint32_t samplerIndex = 0; samplerIndex < samplerBindings.size(); ++samplerIndex) in updateActiveSamplers()778 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers()836 std::vector<SamplerBinding> &samplerBindings) in setSamplerUniformTextureTypeAndFormat() argument843 for (const SamplerBinding &binding : samplerBindings) in setSamplerUniformTextureTypeAndFormat()
343 std::vector<SamplerBinding> &samplerBindings);
382 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();387 for (uint32_t textureIndex = 0; textureIndex < samplerBindings.size(); ++textureIndex)389 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
470 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();473 for (uint32_t textureIndex = 0; textureIndex < samplerBindings.size(); ++textureIndex)475 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex];
153 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations() argument
106 std::vector<gl::SamplerBinding> *samplerBindings,
1079 std::vector<gl::SamplerBinding> *samplerBindings, in markUnusedUniformLocations() argument1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations()
680 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc() local683 for (uint32_t textureIndex = 0; textureIndex < samplerBindings.size(); ++textureIndex) in addTextureDescriptorSetDesc()685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc()
3569 const gl::SamplerBindingVector &samplerBindings = apiState.getSamplers(); in CaptureMidExecutionSetup() local3570 for (GLuint bindingIndex = 0; bindingIndex < static_cast<GLuint>(samplerBindings.size()); in CaptureMidExecutionSetup()3573 gl::SamplerID samplerID = samplerBindings[bindingIndex].id(); in CaptureMidExecutionSetup()