Searched refs:seen_shader_buffers (Results 1 – 2 of 2) sorted by relevance
507 bool seen_shader_buffers[PIPE_SHADER_TYPES]; member
505 if (tc->seen_shader_buffers[shader]) { in tc_add_shader_bindings_to_buffer_list()529 if (tc->seen_shader_buffers[shader]) { in tc_rebind_shader_bindings()638 if (tc->seen_shader_buffers[shader] && in tc_is_buffer_shader_bound_for_write()1661 tc->seen_shader_buffers[shader] = true; in tc_set_shader_buffers()