Searched refs:separateShaderObjectsEXT (Results 1 – 4 of 4) sorted by relevance
217 if (!isGLES31 && !context->getExtensions().separateShaderObjectsEXT) in ValidateObjectIdentifierAndName()1786 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateActiveShaderProgramEXT()1799 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateBindProgramPipelineEXT()1814 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateCreateShaderProgramvEXT()1828 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateDeleteProgramPipelinesEXT()1842 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateGenProgramPipelinesEXT()1858 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateGetProgramPipelineInfoLogEXT()1874 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateGetProgramPipelineivEXT()1887 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateIsProgramPipelineEXT()1902 if (!context->getExtensions().separateShaderObjectsEXT) in ValidateProgramParameteriEXT()[all …]
350 bool separateShaderObjectsEXT = false; member
134 …map["GL_EXT_separate_shader_objects"] = enableableExtension(&Extensions::separateShaderObjectsEXT); in GetExtensionInfoMap()
482 mNativeExtensions.separateShaderObjectsEXT = true; in ensureCapsInitialized()