Searched refs:separate_segments (Results 1 – 4 of 4) sorted by relevance
452 prog_data_vs_bin->separate_segments; in pack_shader_state_record()454 prog_data_vs->separate_segments; in pack_shader_state_record()457 prog_data_vs_bin->separate_segments ? in pack_shader_state_record()460 prog_data_vs->separate_segments ? in pack_shader_state_record()
659 v3d->prog.cs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()661 v3d->prog.vs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()664 v3d->prog.cs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()667 v3d->prog.vs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()
730 prog_data->separate_segments = false; in v3d_vs_set_prog_data()2158 const uint32_t A = vs->separate_segments ? 1 : 0; in compute_vpm_config_gs()
958 bool separate_segments; member