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Searched refs:separate_segments (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dvx_pipeline.c452 prog_data_vs_bin->separate_segments; in pack_shader_state_record()
454 prog_data_vs->separate_segments; in pack_shader_state_record()
457 prog_data_vs_bin->separate_segments ? in pack_shader_state_record()
460 prog_data_vs->separate_segments ? in pack_shader_state_record()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c659 v3d->prog.cs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()
661 v3d->prog.vs->prog_data.vs->separate_segments; in v3d_emit_gl_shader_state()
664 v3d->prog.cs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()
667 v3d->prog.vs->prog_data.vs->separate_segments ? in v3d_emit_gl_shader_state()
/third_party/mesa3d/src/broadcom/compiler/
Dvir.c730 prog_data->separate_segments = false; in v3d_vs_set_prog_data()
2158 const uint32_t A = vs->separate_segments ? 1 : 0; in compute_vpm_config_gs()
Dv3d_compiler.h958 bool separate_segments; member