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Searched refs:setActive (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/tools/skottie_ios_app/
Dmain.mm65 [[[skiaView heightAnchor] constraintEqualToConstant:height] setActive:true];
66 [[[skiaView widthAnchor] constraintEqualToConstant:screenWidth] setActive:true];
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp42 variable.setActive(shaderType, active); in SetActive()
281 newUniform.setActive(mShaderType, variable.active); in visitNamedVariable()
345 newBufferVariable.setActive(mShaderType, variable.active); in visitNamedVariable()
473 existingUniform->setActive(mShaderType, true); in visitNamedVariable()
498 linkedUniform.setActive(mShaderType, true); in visitNamedVariable()
1249 priorBlock.setActive(shaderType, true); in linkBlocks()
1316 block.setActive(shaderType, interfaceBlock.active); in defineInterfaceBlock()
DUniform.h33 void setActive(ShaderType shaderType, bool used);
DUniform.cpp21 void ActiveVariable::setActive(ShaderType shaderType, bool used) in setActive() function in gl::ActiveVariable
DProgramExecutable.cpp344 uniform.setActive(shaderType, stream->readBool()); in load()
DProgram.cpp734 var->setActive(shaderType, stream->readBool()); in LoadShaderVariableBuffer()
768 var->setActive(shaderType, stream->readBool()); in LoadBufferVariable()
/third_party/skia/tools/sk_app/
DWindow.h99 void setActive(bool active) { fActive = active; } in setActive() function
/third_party/skia/tools/viewer/
DViewer.cpp408 fStatsLayer.setActive(FLAGS_stats);
467 fStatsLayer.setActive(!fStatsLayer.getActive()); in __anon2e493c4a0a02()
/third_party/typescript/tests/lib/
Dlib.d.ts8042 setActive(): void; method