Searched refs:setActive (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/tools/skottie_ios_app/ |
D | main.mm | 65 [[[skiaView heightAnchor] constraintEqualToConstant:height] setActive:true]; 66 [[[skiaView widthAnchor] constraintEqualToConstant:screenWidth] setActive:true];
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 42 variable.setActive(shaderType, active); in SetActive() 281 newUniform.setActive(mShaderType, variable.active); in visitNamedVariable() 345 newBufferVariable.setActive(mShaderType, variable.active); in visitNamedVariable() 473 existingUniform->setActive(mShaderType, true); in visitNamedVariable() 498 linkedUniform.setActive(mShaderType, true); in visitNamedVariable() 1249 priorBlock.setActive(shaderType, true); in linkBlocks() 1316 block.setActive(shaderType, interfaceBlock.active); in defineInterfaceBlock()
|
D | Uniform.h | 33 void setActive(ShaderType shaderType, bool used);
|
D | Uniform.cpp | 21 void ActiveVariable::setActive(ShaderType shaderType, bool used) in setActive() function in gl::ActiveVariable
|
D | ProgramExecutable.cpp | 344 uniform.setActive(shaderType, stream->readBool()); in load()
|
D | Program.cpp | 734 var->setActive(shaderType, stream->readBool()); in LoadShaderVariableBuffer() 768 var->setActive(shaderType, stream->readBool()); in LoadBufferVariable()
|
/third_party/skia/tools/sk_app/ |
D | Window.h | 99 void setActive(bool active) { fActive = active; } in setActive() function
|
/third_party/skia/tools/viewer/ |
D | Viewer.cpp | 408 fStatsLayer.setActive(FLAGS_stats); 467 fStatsLayer.setActive(!fStatsLayer.getActive()); in __anon2e493c4a0a02()
|
/third_party/typescript/tests/lib/ |
D | lib.d.ts | 8042 setActive(): void; method
|