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Searched refs:setBlendColor (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h77 void setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor);
DStateManager9.cpp351 setBlendColor(blendState, blendColor); in setBlendDepthRasterStates()
700 void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor) in setBlendColor() function in rx::StateManager9
/third_party/skia/src/gpu/mtl/
DGrMtlRenderCommandEncoder.h145 void setBlendColor(SkPMColor4f blendConst) { in setBlendColor() function
DGrMtlPipelineState.mm174 renderCmdEncoder->setBlendColor(blendConst);
/third_party/skia/experimental/graphite/src/mtl/
DMtlRenderCommandEncoder.h149 void setBlendColor(float blendConst[4]) { in setBlendColor() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.h204 void setBlendColor(const gl::ColorF &blendColor);
DStateManagerGL.cpp1223 void StateManagerGL::setBlendColor(const gl::ColorF &blendColor) in setBlendColor() function in rx::StateManagerGL
1846 setBlendColor(state.getBlendColor()); in syncState()
2918 setBlendColor(state->blendColor); in restoreBlendNativeContext()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h344 RenderCommandEncoder &setBlendColor(float r, float g, float b, float a);
Dmtl_command_buffer.mm1454 RenderCommandEncoder &RenderCommandEncoder::setBlendColor(float r, float g, float b, float a)
DContextMtl.mm2103 mRenderEncoder.setBlendColor(
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.h431 void setBlendColor(float red, float green, float blue, float alpha);
DContext.cpp443 void Context::setBlendColor(float red, float green, float blue, float alpha) in setBlendColor() function in es2::Context
DlibGLESv2.cpp317 …context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(al… in BlendColor()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h203 void setBlendColor(float red, float green, float blue, float alpha);
DState.cpp976 void State::setBlendColor(float red, float green, float blue, float alpha) in setBlendColor() function in gl::State
DContext.cpp5402 mState.setBlendColor(red, green, blue, alpha); in blendColor()