/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 79 void setColorMask(const gl::Framebuffer *framebuffer,
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D | StateManager9.cpp | 360 setColorMask(framebuffer, blendState.colorMaskRed, blendState.colorMaskBlue, in setBlendDepthRasterStates() 771 void StateManager9::setColorMask(const gl::Framebuffer *framebuffer, in setColorMask() function in rx::StateManager9
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/ |
D | DisplayGbm.cpp | 678 sm->setColorMask(true, true, true, true); in drawWithTexture() 725 sm->setColorMask(true, true, true, true); in drawBuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 89 stateManager->setColorMask(true, true, true, true); in enter() 137 stateManager->setColorMask(true, true, true, true); in SetClearState() 535 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader() 1022 mStateManager->setColorMask(false, false, false, true); in clearRenderableTextureAlphaToOne()
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D | StateManagerGL.h | 207 void setColorMask(bool red, bool green, bool blue, bool alpha);
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D | StateManagerGL.cpp | 1400 void StateManagerGL::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in rx::StateManagerGL 2256 setColorMask(r, g, b, disableAlpha ? false : a); in setColorMaskForFramebuffer() 2822 setColorMask(state->colorMask[0], state->colorMask[1], state->colorMask[2], in restoreNativeContext()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes_unittest.cpp | 96 blendStateExt.setColorMask(true, false, true, false); in TEST()
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D | angletypes.cpp | 391 void BlendStateExt::setColorMask(const bool red, in setColorMask() function in gl::BlendStateExt
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D | angletypes.h | 651 void setColorMask(const bool red, const bool green, const bool blue, const bool alpha);
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D | State.h | 151 void setColorMask(bool red, bool green, bool blue, bool alpha);
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D | State.cpp | 772 void State::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in gl::State 779 mBlendStateExt.setColorMask(red, green, blue, alpha); in setColorMask()
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D | Context.cpp | 5476 mState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), in colorMask()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 639 mBlendStateKey.blendStateExt.setColorMask(false, false, false, false); in clearFramebuffer()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 474 void setColorMask(bool red, bool green, bool blue, bool alpha);
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D | Context.cpp | 715 void Context::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in es2::Context
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D | libGLESv2.cpp | 660 context->setColorMask(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE); in ColorMask()
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