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Searched refs:setColorMaskIndexed (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes_unittest.cpp99 blendStateExt.setColorMaskIndexed(3, false, true, false, true); in TEST()
102 blendStateExt.setColorMaskIndexed(3, 0xF); in TEST()
105 blendStateExt.setColorMaskIndexed(3, 0xA); in TEST()
Dangletypes.cpp399 void BlendStateExt::setColorMaskIndexed(const size_t index, const uint8_t value) in setColorMaskIndexed() function in gl::BlendStateExt
406 void BlendStateExt::setColorMaskIndexed(const size_t index, in setColorMaskIndexed() function in gl::BlendStateExt
Dangletypes.h652 void setColorMaskIndexed(const size_t index, const uint8_t value);
653 void setColorMaskIndexed(const size_t index,
DState.h152 void setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index);
DState.cpp783 void State::setColorMaskIndexed(bool red, bool green, bool blue, bool alpha, GLuint index) in setColorMaskIndexed() function in gl::State
785 mBlendStateExt.setColorMaskIndexed(index, red, green, blue, alpha); in setColorMaskIndexed()
DContext.cpp5483 mState.setColorMaskIndexed(ConvertToBool(r), ConvertToBool(g), ConvertToBool(b), in colorMaski()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp85 key.blendStateExt.setColorMaskIndexed(keyBlendIndex, in GetBlendStateKey()
DClear11.cpp642 mBlendStateKey.blendStateExt.setColorMaskIndexed(i, rtvMasks[i]); in clearFramebuffer()