Searched refs:setDirty (Results 1 – 2 of 2) sorted by relevance
184 setDirty(DIRTY_GLES1_ALPHA_TEST); in setAlphaFunc()191 setDirty(DIRTY_GLES1_CLIENT_ACTIVE_TEXTURE); in setClientTextureUnit()202 setDirty(DIRTY_GLES1_CURRENT_VECTOR); in setCurrentColor()213 setDirty(DIRTY_GLES1_CURRENT_VECTOR); in setCurrentNormal()231 setDirty(DIRTY_GLES1_CURRENT_VECTOR); in setCurrentTextureCoords()242 setDirty(DIRTY_GLES1_MATRICES); in setMatrixMode()269 setDirty(DIRTY_GLES1_MATRICES); in pushMatrix()276 setDirty(DIRTY_GLES1_MATRICES); in popMatrix()283 setDirty(DIRTY_GLES1_MATRICES); in currentMatrixStack()326 setDirty(DIRTY_GLES1_MATRICES); in loadMatrix()[all …]
261 void setDirty(DirtyGles1Type type) { mDirtyBits.set(type); } in setDirty() function