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Searched refs:setEnvInput (Results 1 – 8 of 8) sorted by relevance

/third_party/glslang/glslang/OSDependent/Web/
Dglslang.js.cpp232 shader.setEnvInput(glslang::EShSourceGlsl, stage, glslang::EShClientVulkan, 100); in convert_glsl_to_spirv()
/third_party/glslang/gtests/
DGlslMapIO.FromFile.cpp260 shader->setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl in TEST_P()
266 shader->setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl in TEST_P()
DTestFixture.h238 shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
244 shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl
DVkRelaxed.FromFile.cpp214 … shader->setEnvInput(glslang::EShSourceGlsl, shader->getStage(), glslang::EShClientVulkan, 100); in TEST_P()
/third_party/glslang/
DREADME.md355 setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientVulkan or EShClientOpenGL, 100);
371 setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);
378 `setEnvInput, setEnvClient, and setEnvTarget`.
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp325 shader->shader->setEnvInput(c_shader_source(input->language), c_shader_stage(input->stage), in glslang_shader_create()
/third_party/glslang/glslang/Public/
DShaderLang.h541 void setEnvInput(EShSource lang, EShLanguage envStage, EShClient client, int version) in setEnvInput() function
/third_party/glslang/StandAlone/
DStandAlone.cpp1427 shader->setEnvInput((Options & EOptionReadHlsl) ? glslang::EShSourceHlsl in CompileAndLinkShaderUnits()