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Searched refs:setMagFilter (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DSampler.cpp60 void Sampler::setMagFilter(const Context *context, GLenum magFilter) in setMagFilter() function in gl::Sampler
62 mState.setMagFilter(magFilter); in setMagFilter()
DSampler.h41 void setMagFilter(const Context *context, GLenum magFilter);
Dangletypes.cpp170 setMagFilter(GL_LINEAR); in SamplerState()
214 bool SamplerState::setMagFilter(GLenum magFilter) in setMagFilter() function in gl::SamplerState
DTexture.h286 void setMagFilter(const Context *context, GLenum magFilter);
Dangletypes.h336 bool setMagFilter(GLenum magFilter);
DTexture.cpp859 void Texture::setMagFilter(const Context *context, GLenum magFilter) in setMagFilter() function in gl::Texture
861 if (mState.mSamplerState.setMagFilter(magFilter)) in setMagFilter()
Dqueryutils.cpp417 texture->setMagFilter(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase()
562 sampler->setMagFilter(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DSampler.h48 void setMagFilter(GLenum magFilter) { mMagFilter = magFilter; } in setMagFilter() function
DTexture.h108 bool setMagFilter(GLenum filter);
DContext.cpp1770 …case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); … in samplerParameteri()
1793 …case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(roundf(param))… in samplerParameterf()
DTexture.cpp101 bool Texture::setMagFilter(GLenum filter) in setMagFilter() function in es2::Texture
DlibGLESv2.cpp4671 if(!texture->setMagFilter((GLenum)param)) in TexParameterf()
4795 if(!texture->setMagFilter((GLenum)param)) in TexParameteri()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DSamplerGL.cpp94 …lerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::getMagFilter, &gl::SamplerState::setMagFilter); in syncState()
DTextureGL.h209 angle::Result setMagFilter(const gl::Context *context, GLenum filter);
DTextureGL.cpp1463 mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); in syncState()
1683 angle::Result TextureGL::setMagFilter(const gl::Context *context, GLenum filter) in setMagFilter() function in rx::TextureGL
1685 if (mAppliedSampler.setMagFilter(filter)) in setMagFilter()
DBlitGL.cpp622 ANGLE_TRY(source->setMagFilter(context, GL_NEAREST)); in copySubTexture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.cpp1811 samplerState.setMagFilter(filter); in generateMipmapsWithCompute()
/third_party/skia/third_party/externals/swiftshader/include/vulkan/
Dvulkan_structs.hpp67614 SamplerCreateInfo & setMagFilter( VULKAN_HPP_NAMESPACE::Filter magFilter_ ) VULKAN_HPP_NOEXCEPT in setMagFilter() function
/third_party/vulkan-headers/include/vulkan/
Dvulkan_structs.hpp92959 …VULKAN_HPP_CONSTEXPR_14 SamplerCreateInfo & setMagFilter( VULKAN_HPP_NAMESPACE::Filter magFilter_ … in setMagFilter() function