/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Sampler.cpp | 60 void Sampler::setMagFilter(const Context *context, GLenum magFilter) in setMagFilter() function in gl::Sampler 62 mState.setMagFilter(magFilter); in setMagFilter()
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D | Sampler.h | 41 void setMagFilter(const Context *context, GLenum magFilter);
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D | angletypes.cpp | 170 setMagFilter(GL_LINEAR); in SamplerState() 214 bool SamplerState::setMagFilter(GLenum magFilter) in setMagFilter() function in gl::SamplerState
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D | Texture.h | 286 void setMagFilter(const Context *context, GLenum magFilter);
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D | angletypes.h | 336 bool setMagFilter(GLenum magFilter);
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D | Texture.cpp | 859 void Texture::setMagFilter(const Context *context, GLenum magFilter) in setMagFilter() function in gl::Texture 861 if (mState.mSamplerState.setMagFilter(magFilter)) in setMagFilter()
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D | queryutils.cpp | 417 texture->setMagFilter(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase() 562 sampler->setMagFilter(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 48 void setMagFilter(GLenum magFilter) { mMagFilter = magFilter; } in setMagFilter() function
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D | Texture.h | 108 bool setMagFilter(GLenum filter);
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D | Context.cpp | 1770 …case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); … in samplerParameteri() 1793 …case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(roundf(param))… in samplerParameterf()
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D | Texture.cpp | 101 bool Texture::setMagFilter(GLenum filter) in setMagFilter() function in es2::Texture
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D | libGLESv2.cpp | 4671 if(!texture->setMagFilter((GLenum)param)) in TexParameterf() 4795 if(!texture->setMagFilter((GLenum)param)) in TexParameteri()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 94 …lerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::getMagFilter, &gl::SamplerState::setMagFilter); in syncState()
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D | TextureGL.h | 209 angle::Result setMagFilter(const gl::Context *context, GLenum filter);
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D | TextureGL.cpp | 1463 mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); in syncState() 1683 angle::Result TextureGL::setMagFilter(const gl::Context *context, GLenum filter) in setMagFilter() function in rx::TextureGL 1685 if (mAppliedSampler.setMagFilter(filter)) in setMagFilter()
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D | BlitGL.cpp | 622 ANGLE_TRY(source->setMagFilter(context, GL_NEAREST)); in copySubTexture()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.cpp | 1811 samplerState.setMagFilter(filter); in generateMipmapsWithCompute()
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/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
D | vulkan_structs.hpp | 67614 SamplerCreateInfo & setMagFilter( VULKAN_HPP_NAMESPACE::Filter magFilter_ ) VULKAN_HPP_NOEXCEPT in setMagFilter() function
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/third_party/vulkan-headers/include/vulkan/ |
D | vulkan_structs.hpp | 92959 …VULKAN_HPP_CONSTEXPR_14 SamplerCreateInfo & setMagFilter( VULKAN_HPP_NAMESPACE::Filter magFilter_ … in setMagFilter() function
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