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Searched refs:setMinFilter (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DSampler.cpp49 void Sampler::setMinFilter(const Context *context, GLenum minFilter) in setMinFilter() function in gl::Sampler
51 mState.setMinFilter(minFilter); in setMinFilter()
DSampler.h38 void setMinFilter(const Context *context, GLenum minFilter);
Dangletypes.cpp169 setMinFilter(GL_NEAREST_MIPMAP_LINEAR); in SamplerState()
203 bool SamplerState::setMinFilter(GLenum minFilter) in setMinFilter() function in gl::SamplerState
DTexture.h283 void setMinFilter(const Context *context, GLenum minFilter);
Dangletypes.h332 bool setMinFilter(GLenum minFilter);
DTexture.cpp846 void Texture::setMinFilter(const Context *context, GLenum minFilter) in setMinFilter() function in gl::Texture
848 if (mState.mSamplerState.setMinFilter(minFilter)) in setMinFilter()
Dqueryutils.cpp414 texture->setMinFilter(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase()
559 sampler->setMinFilter(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DSampler.h47 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter() function
DTexture.h107 bool setMinFilter(GLenum filter);
DContext.cpp1769 …case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); … in samplerParameteri()
1792 …case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(roundf(param))… in samplerParameterf()
DTexture.cpp78 bool Texture::setMinFilter(GLenum filter) in setMinFilter() function in es2::Texture
DlibGLESv2.cpp4665 if(!texture->setMinFilter((GLenum)param)) in TexParameterf()
4789 if(!texture->setMinFilter((GLenum)param)) in TexParameteri()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DSamplerGL.cpp93 …lerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::getMinFilter, &gl::SamplerState::setMinFilter); in syncState()
DTextureGL.h208 angle::Result setMinFilter(const gl::Context *context, GLenum filter);
DTextureGL.cpp1457 mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); in syncState()
1665 angle::Result TextureGL::setMinFilter(const gl::Context *context, GLenum filter) in setMinFilter() function in rx::TextureGL
1667 if (mAppliedSampler.setMinFilter(filter)) in setMinFilter()
DBlitGL.cpp621 ANGLE_TRY(source->setMinFilter(context, GL_NEAREST)); in copySubTexture()
1083 ANGLE_TRY(source->setMinFilter(context, GL_NEAREST)); in generateSRGBMipmap()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.cpp1810 samplerState.setMinFilter(filter); in generateMipmapsWithCompute()
/third_party/skia/third_party/externals/swiftshader/include/vulkan/
Dvulkan_structs.hpp67620 SamplerCreateInfo & setMinFilter( VULKAN_HPP_NAMESPACE::Filter minFilter_ ) VULKAN_HPP_NOEXCEPT in setMinFilter() function
/third_party/vulkan-headers/include/vulkan/
Dvulkan_structs.hpp92965 …VULKAN_HPP_CONSTEXPR_14 SamplerCreateInfo & setMinFilter( VULKAN_HPP_NAMESPACE::Filter minFilter_ … in setMinFilter() function