/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Sampler.cpp | 49 void Sampler::setMinFilter(const Context *context, GLenum minFilter) in setMinFilter() function in gl::Sampler 51 mState.setMinFilter(minFilter); in setMinFilter()
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D | Sampler.h | 38 void setMinFilter(const Context *context, GLenum minFilter);
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D | angletypes.cpp | 169 setMinFilter(GL_NEAREST_MIPMAP_LINEAR); in SamplerState() 203 bool SamplerState::setMinFilter(GLenum minFilter) in setMinFilter() function in gl::SamplerState
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D | Texture.h | 283 void setMinFilter(const Context *context, GLenum minFilter);
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D | angletypes.h | 332 bool setMinFilter(GLenum minFilter);
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D | Texture.cpp | 846 void Texture::setMinFilter(const Context *context, GLenum minFilter) in setMinFilter() function in gl::Texture 848 if (mState.mSamplerState.setMinFilter(minFilter)) in setMinFilter()
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D | queryutils.cpp | 414 texture->setMinFilter(context, ConvertToGLenum(pname, params[0])); in SetTexParameterBase() 559 sampler->setMinFilter(context, ConvertToGLenum(pname, params[0])); in SetSamplerParameterBase()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 47 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter() function
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D | Texture.h | 107 bool setMinFilter(GLenum filter);
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D | Context.cpp | 1769 …case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); … in samplerParameteri() 1792 …case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(roundf(param))… in samplerParameterf()
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D | Texture.cpp | 78 bool Texture::setMinFilter(GLenum filter) in setMinFilter() function in es2::Texture
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D | libGLESv2.cpp | 4665 if(!texture->setMinFilter((GLenum)param)) in TexParameterf() 4789 if(!texture->setMinFilter((GLenum)param)) in TexParameteri()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | SamplerGL.cpp | 93 …lerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::getMinFilter, &gl::SamplerState::setMinFilter); in syncState()
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D | TextureGL.h | 208 angle::Result setMinFilter(const gl::Context *context, GLenum filter);
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D | TextureGL.cpp | 1457 mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); in syncState() 1665 angle::Result TextureGL::setMinFilter(const gl::Context *context, GLenum filter) in setMinFilter() function in rx::TextureGL 1667 if (mAppliedSampler.setMinFilter(filter)) in setMinFilter()
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D | BlitGL.cpp | 621 ANGLE_TRY(source->setMinFilter(context, GL_NEAREST)); in copySubTexture() 1083 ANGLE_TRY(source->setMinFilter(context, GL_NEAREST)); in generateSRGBMipmap()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.cpp | 1810 samplerState.setMinFilter(filter); in generateMipmapsWithCompute()
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/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
D | vulkan_structs.hpp | 67620 SamplerCreateInfo & setMinFilter( VULKAN_HPP_NAMESPACE::Filter minFilter_ ) VULKAN_HPP_NOEXCEPT in setMinFilter() function
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/third_party/vulkan-headers/include/vulkan/ |
D | vulkan_structs.hpp | 92965 …VULKAN_HPP_CONSTEXPR_14 SamplerCreateInfo & setMinFilter( VULKAN_HPP_NAMESPACE::Filter minFilter_ … in setMinFilter() function
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