/third_party/skia/include/core/ |
D | SkM44.h | 181 m.setRow(0, r0); in Rows() 182 m.setRow(1, r1); in Rows() 183 m.setRow(2, r2); in Rows() 184 m.setRow(3, r3); in Rows() 265 void setRow(int i, const SkV4& v) { in setRow() function
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderDerivateTests.cpp | 1174 …function.matrix.setRow(0, tcu::Vec3((valueRamp.x() / w) / 2.0f, (valueRamp.x() / h) / 2.0f, m_coor… in verify() 1175 …function.matrix.setRow(1, tcu::Vec3((valueRamp.y() / w) / 2.0f, (valueRamp.y() / h) / 2.0f, m_coor… in verify() 1176 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_coordMin.z() + m_coord… in verify() 1177 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_coordMax.w() + m_coo… in verify() 1510 …function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, (valueRamp.x() / h) / 2.0f, m_texValueMin.x… in verify() 1511 …function.matrix.setRow(1, tcu::Vec3((valueRamp.y() / w) / 2.0f, valueRamp.y() / h, m_texValueMin.y… in verify() 1512 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_texValueMin.z() + m_te… in verify() 1513 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_texValueMax.w() + m_… in verify()
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D | es3fTextureUnitTests.cpp | 191 res.setRow(rowNdx, Vec4(row.x(), row.y(), row.z(), 0.0f)); in matExtend3To4() 193 res.setRow(3, Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in matExtend3To4()
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D | es3fShaderOperatorTests.cpp | 1085 attribMatrix.setRow(rowNdx, row); in setupShaderData()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDerivateTests.cpp | 1050 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify() 1051 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify() 1052 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + … in verify() 1053 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() … in verify() 1353 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify() 1354 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_textureValues.texValueMin.y())); in verify() 1355 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_textureValues.texValue… in verify() 1356 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_textureValues.texVal… in verify()
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D | vktShaderRenderOperatorTests.cpp | 586 attribMatrix.setRow(rowNdx, row); in ShaderOperatorCaseInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderDerivateTests.cpp | 1050 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x())); in verify() 1051 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y())); in verify() 1052 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + … in verify() 1053 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() … in verify() 1353 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x())); in verify() 1354 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_textureValues.texValueMin.y())); in verify() 1355 …function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_textureValues.texValue… in verify() 1356 …function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_textureValues.texVal… in verify()
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D | vktShaderRenderOperatorTests.cpp | 586 attribMatrix.setRow(rowNdx, row); in ShaderOperatorCaseInstance()
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/third_party/skia/bench/ |
D | Matrix44Bench.cpp | 187 fM.setRow(3, {-.2f, -.6f, 0.f, 8.f}); in MapRectBench()
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/third_party/vk-gl-cts/framework/common/ |
D | tcuMatrix.hpp | 58 void setRow (int rowNdx, const Vector<T, Cols>& vec); 385 void Matrix<T, Rows, Cols>::setRow (int rowNdx, const Vector<T, Cols>& vec) in setRow() function in tcu::Matrix
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/third_party/node/deps/v8/tools/turbolizer/src/ |
D | range-view.ts | 29 setRow(row: number, elementsRow: Array<HTMLElement>) { method in Grid 317 grid.setRow(row, positionArray);
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/third_party/skia/samplecode/ |
D | Sample3D.cpp | 77 m.setRow(3, {0, 0, 0, 1}); in normals()
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/third_party/skia/tests/ |
D | M44Test.cpp | 358 p.setRow(3, {-.2f, -.6f, 0.f, 8.f}); in DEF_TEST()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 591 attribMatrix.setRow(rowNdx, row); in ShaderOperatorCase()
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