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Searched refs:setShaderUniformDirtyBit (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp257 programVk->setShaderUniformDirtyBit(shaderType); in setAllDefaultUniformsDirty()
DProgramVk.h114 void setShaderUniformDirtyBit(gl::ShaderType shaderType) in setShaderUniformDirtyBit() function
DProgramVk.cpp816 setShaderUniformDirtyBit(shaderType); in setAllDefaultUniformsDirty()