/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | ProgramImpl_mock.h | 46 MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
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D | ProgramImpl.h | 95 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ProgramNULL.cpp | 55 void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {} in setUniform1iv() function in rx::ProgramNULL
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D | ProgramNULL.h | 41 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 56 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
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D | ProgramGL.cpp | 552 void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramGL
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.cpp | 978 programObject->setUniform1iv(context, location, 1, &value); in setUniform1i() 981 void GLES1Renderer::setUniform1iv(Context *context, in setUniform1iv() function in gl::GLES1Renderer 989 programObject->setUniform1iv(context, location, count, value); in setUniform1iv()
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D | GLES1Renderer.h | 166 void setUniform1iv(Context *context,
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D | Program.cpp | 2676 void Program::setUniform1iv(Context *context, in setUniform1iv() function in gl::Program 2690 mProgram->setUniform1iv(location.value, clampedCount, v); in setUniform1iv() 3463 mProgram->setUniform1iv(mState.mDrawIDLocation, 1, &drawid); in setDrawIDUniform() 3481 mProgram->setUniform1iv(mState.mBaseVertexLocation, 1, &baseVertex); in setBaseVertexUniform() 3500 mProgram->setUniform1iv(mState.mBaseInstanceLocation, 1, &baseInstanceInt); in setBaseInstanceUniform() 4005 setUniform1iv(nullptr, location, static_cast<GLsizei>(boundTextureUnits.size()), in setUniformValuesFromBindingQualifiers()
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D | Program.h | 554 void setUniform1iv(Context *context, UniformLocation location, GLsizei count, const GLint *v);
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D | Context.cpp | 7227 program->setUniform1iv(this, location, count, v); in setUniform1iImpl()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 57 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
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D | ProgramVk.cpp | 535 void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramVk
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ProgramMtl.h | 83 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
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D | ProgramMtl.mm | 1037 void ProgramMtl::setUniform1iv(GLint startLocation, GLsizei count, const GLint *v)
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 162 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
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D | Program.cpp | 687 bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in es2::Program
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D | libGLESv2.cpp | 5015 if(!program->setUniform1iv(location, count, v)) in Uniform1iv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 257 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
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D | ProgramD3D.cpp | 2492 void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramD3D
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