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Searched refs:setUniform1iv (Results 1 – 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DProgramImpl_mock.h46 MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
DProgramImpl.h95 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DProgramNULL.cpp55 void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {} in setUniform1iv() function in rx::ProgramNULL
DProgramNULL.h41 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.h56 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramGL.cpp552 void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp978 programObject->setUniform1iv(context, location, 1, &value); in setUniform1i()
981 void GLES1Renderer::setUniform1iv(Context *context, in setUniform1iv() function in gl::GLES1Renderer
989 programObject->setUniform1iv(context, location, count, value); in setUniform1iv()
DGLES1Renderer.h166 void setUniform1iv(Context *context,
DProgram.cpp2676 void Program::setUniform1iv(Context *context, in setUniform1iv() function in gl::Program
2690 mProgram->setUniform1iv(location.value, clampedCount, v); in setUniform1iv()
3463 mProgram->setUniform1iv(mState.mDrawIDLocation, 1, &drawid); in setDrawIDUniform()
3481 mProgram->setUniform1iv(mState.mBaseVertexLocation, 1, &baseVertex); in setBaseVertexUniform()
3500 mProgram->setUniform1iv(mState.mBaseInstanceLocation, 1, &baseInstanceInt); in setBaseInstanceUniform()
4005 setUniform1iv(nullptr, location, static_cast<GLsizei>(boundTextureUnits.size()), in setUniformValuesFromBindingQualifiers()
DProgram.h554 void setUniform1iv(Context *context, UniformLocation location, GLsizei count, const GLint *v);
DContext.cpp7227 program->setUniform1iv(this, location, count, v); in setUniform1iImpl()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.h57 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramVk.cpp535 void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramVk
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.h83 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramMtl.mm1037 void ProgramMtl::setUniform1iv(GLint startLocation, GLsizei count, const GLint *v)
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h162 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
DProgram.cpp687 bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in es2::Program
DlibGLESv2.cpp5015 if(!program->setUniform1iv(location, count, v)) in Uniform1iv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h257 void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
DProgramD3D.cpp2492 void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v) in setUniform1iv() function in rx::ProgramD3D