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Searched refs:setUniformMatrixfv (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramVk.cpp585 void ProgramVk::setUniformMatrixfv(GLint location, in setUniformMatrixfv() function in rx::ProgramVk
618 setUniformMatrixfv<2, 2>(location, count, transpose, value); in setUniformMatrix2fv()
626 setUniformMatrixfv<3, 3>(location, count, transpose, value); in setUniformMatrix3fv()
634 setUniformMatrixfv<4, 4>(location, count, transpose, value); in setUniformMatrix4fv()
642 setUniformMatrixfv<2, 3>(location, count, transpose, value); in setUniformMatrix2x3fv()
650 setUniformMatrixfv<3, 2>(location, count, transpose, value); in setUniformMatrix3x2fv()
658 setUniformMatrixfv<2, 4>(location, count, transpose, value); in setUniformMatrix2x4fv()
666 setUniformMatrixfv<4, 2>(location, count, transpose, value); in setUniformMatrix4x2fv()
674 setUniformMatrixfv<3, 4>(location, count, transpose, value); in setUniformMatrix3x4fv()
682 setUniformMatrixfv<4, 3>(location, count, transpose, value); in setUniformMatrix4x3fv()
DProgramVk.h172 void setUniformMatrixfv(GLint location,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm1078 void ProgramMtl::setUniformMatrixfv(GLint location,
1110 setUniformMatrixfv<2, 2>(location, count, transpose, value);
1118 setUniformMatrixfv<3, 3>(location, count, transpose, value);
1126 setUniformMatrixfv<4, 4>(location, count, transpose, value);
1134 setUniformMatrixfv<2, 3>(location, count, transpose, value);
1142 setUniformMatrixfv<3, 2>(location, count, transpose, value);
1150 setUniformMatrixfv<2, 4>(location, count, transpose, value);
1158 setUniformMatrixfv<4, 2>(location, count, transpose, value);
1166 setUniformMatrixfv<3, 4>(location, count, transpose, value);
1174 setUniformMatrixfv<4, 3>(location, count, transpose, value);
DProgramMtl.h169 void setUniformMatrixfv(GLint location,
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp562 …bool Program::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat… in setUniformMatrixfv() function in es2::Program
644 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv()
649 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x3); in setUniformMatrix2x3fv()
654 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x4); in setUniformMatrix2x4fv()
659 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3); in setUniformMatrix3fv()
664 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x2); in setUniformMatrix3x2fv()
669 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4); in setUniformMatrix3x4fv()
674 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4); in setUniformMatrix4fv()
679 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2); in setUniformMatrix4x2fv()
684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv()
DProgram.h270 …bool setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, …