Searched refs:setupState (Results 1 – 5 of 5) sorted by relevance
247 int setupState; member276 , setupState (PSS_NONE) in InternalData()361 DE_ASSERT(m_internalData && m_internalData->setupState == PSS_NONE); in setDynamicState()372 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setRepresentativeFragmentTestState()378 …te> getDynamicStates(const VkPipelineDynamicStateCreateInfo* dynamicStateInfo, uint32_t setupState) in getDynamicStates() argument488 if (setupState & PSS_VERTEX_INPUT_INTERFACE) in getDynamicStates()491 if (setupState & PSS_PRE_RASTERIZATION_SHADERS) in getDynamicStates()494 if (setupState & PSS_FRAGMENT_SHADER) in getDynamicStates()497 if (setupState & PSS_FRAGMENT_OUTPUT_INTERFACE) in getDynamicStates()508 DE_ASSERT(m_internalData && (m_internalData->setupState == PSS_NONE)); in setDefaultTopology()[all …]
214 setupState = setupProcessor.update(pipelineState, fragmentShader, vertexShader, attachments); in draw()218 setupRoutine = setupProcessor.routine(setupState); in draw()275 draw->setupState = setupState; in draw()512 if(!draw->setupState.rasterizerDiscard) in run()660 auto &state = drawCall->setupState; in setupSolidTriangles()705 auto &state = drawCall->setupState; in setupWireframeTriangles()760 auto &state = drawCall->setupState; in setupPointTriangles()805 auto &state = drawCall->setupState; in setupLines()826 auto &state = drawCall->setupState; in setupPoints()
168 SetupProcessor::State setupState; member236 SetupProcessor::State setupState; member in sw::Renderer
281 setupState = SetupProcessor::update(); in draw()285 setupRoutine = SetupProcessor::routine(setupState); in draw()370 draw->setupState = setupState; in draw()526 if(setupState.isDrawPoint) in draw()931 if(!draw->setupState.rasterizerDiscard) in executeTask()1571 SetupProcessor::State &state = draw.setupState; in setupSolidTriangles()1617 SetupProcessor::State &state = draw.setupState; in setupWireframeTriangle()1674 SetupProcessor::State &state = draw.setupState; in setupVertexTriangle()1718 SetupProcessor::State &state = draw.setupState; in setupLines()1743 SetupProcessor::State &state = draw.setupState; in setupPoints()[all …]
458 SetupProcessor::State setupState; member in sw::Renderer484 SetupProcessor::State setupState; member