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Searched refs:setupUniformColor (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/effects/
DGrBezierEffect.cpp67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
255 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DGrBitmapTextGeoProc.cpp74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
/third_party/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp136 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
DGrGeometryProcessor.h399 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
DGrGeometryProcessor.cpp309 void ProgramImpl::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in ProgramImpl
/third_party/skia/src/gpu/ops/
DDashOp.cpp789 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
979 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DDrawVerticesOp.cpp127 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()