/third_party/mesa3d/src/mesa/main/ |
D | shaderobj.c | 247 struct gl_shader_program *shProg) in _mesa_reference_shader_program_() argument 250 if (*ptr == shProg) { in _mesa_reference_shader_program_() 272 if (shProg) { in _mesa_reference_shader_program_() 273 p_atomic_inc(&shProg->RefCount); in _mesa_reference_shader_program_() 274 *ptr = shProg; in _mesa_reference_shader_program_() 315 struct gl_shader_program *shProg; in _mesa_new_shader_program() local 316 shProg = rzalloc(NULL, struct gl_shader_program); in _mesa_new_shader_program() 317 if (shProg) { in _mesa_new_shader_program() 318 shProg->Name = name; in _mesa_new_shader_program() 319 shProg->data = _mesa_create_shader_program_data(); in _mesa_new_shader_program() [all …]
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D | shaderapi.c | 310 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); in is_program() local 311 return shProg ? GL_TRUE : GL_FALSE; in is_program() 327 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() argument 330 GLuint n = shProg->NumShaders; in attach_shader() 332 shProg->Shaders = realloc(shProg->Shaders, in attach_shader() 334 if (!shProg->Shaders) { in attach_shader() 340 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader() 341 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader() 342 shProg->NumShaders++; in attach_shader() 349 struct gl_shader_program *shProg; in attach_shader_err() local [all …]
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D | uniforms.c | 69 update_single_shader_texture_used(struct gl_shader_program *shProg, in update_single_shader_texture_used() argument 84 unsigned stages_mask = shProg->data->linked_stages; in update_single_shader_texture_used() 94 struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; in update_single_shader_texture_used() 96 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used() 103 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, in _mesa_update_shader_textures_used() argument 111 assert(shProg->_LinkedShaders[prog_stage]); in _mesa_update_shader_textures_used() 118 update_single_shader_texture_used(shProg, prog, in _mesa_update_shader_textures_used() 132 update_single_shader_texture_used(shProg, prog, sampler->unit, in _mesa_update_shader_textures_used() 344 struct gl_shader_program *shProg = in _mesa_ProgramUniform1f() local 347 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); in _mesa_ProgramUniform1f() [all …]
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D | shader_query.cpp | 103 struct gl_shader_program *const shProg, GLuint index, in bind_attrib_location() argument 127 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name); in bind_attrib_location() 141 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation_no_error() local 143 bind_attrib_location(ctx, shProg, index, name, true); in _mesa_BindAttribLocation_no_error() 152 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation() local 154 if (!shProg) in _mesa_BindAttribLocation() 157 bind_attrib_location(ctx, shProg, index, name, false); in _mesa_BindAttribLocation() 166 struct gl_shader_program *shProg; in _mesa_GetActiveAttrib() local 173 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); in _mesa_GetActiveAttrib() 174 if (!shProg) in _mesa_GetActiveAttrib() [all …]
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D | shaderapi.h | 64 struct gl_shader_program *shProg); 67 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, 77 _mesa_count_active_attribs(struct gl_shader_program *shProg); 80 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg); 88 struct gl_shader_program *shProg, struct gl_program *prog, 114 _mesa_program_resource_index(struct gl_shader_program *shProg, 118 _mesa_program_resource_find_name(struct gl_shader_program *shProg, 123 _mesa_program_resource_find_index(struct gl_shader_program *shProg, 127 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg, 133 _mesa_get_program_resource_name(struct gl_shader_program *shProg, [all …]
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D | program_resource.c | 100 struct gl_shader_program *shProg = in _mesa_GetProgramInterfaceiv() local 103 if (!shProg) in _mesa_GetProgramInterfaceiv() 119 _mesa_get_program_interfaceiv(shProg, programInterface, pname, params); in _mesa_GetProgramInterfaceiv() 158 struct gl_shader_program *shProg = in _mesa_GetProgramResourceIndex() local 161 if (!shProg || !name) in _mesa_GetProgramResourceIndex() 199 res = _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_GetProgramResourceIndex() 204 return _mesa_program_resource_index(shProg, res); in _mesa_GetProgramResourceIndex() 228 struct gl_shader_program *shProg = in _mesa_GetProgramResourceName() local 232 if (!shProg || !name) in _mesa_GetProgramResourceName() 243 _mesa_get_program_resource_name(shProg, programInterface, index, bufSize, in _mesa_GetProgramResourceName() [all …]
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D | pipelineobj.c | 212 struct gl_shader_program *shProg, in use_program_stage() argument 216 if (shProg && shProg->_LinkedShaders[stage]) in use_program_stage() 217 prog = shProg->_LinkedShaders[stage]->Program; in use_program_stage() 219 _mesa_use_program(ctx, stage, shProg, prog, pipe); in use_program_stage() 223 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg, in use_program_stages() argument 240 use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe); in use_program_stages() 243 use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe); in use_program_stages() 246 use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe); in use_program_stages() 249 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); in use_program_stages() 252 use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe); in use_program_stages() [all …]
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D | uniform_query.cpp | 59 struct gl_shader_program *shProg; in _mesa_GetActiveUniform_impl() local 68 shProg = _mesa_lookup_shader_program_err_glthread(ctx, program, glthread, in _mesa_GetActiveUniform_impl() 70 if (!shProg) in _mesa_GetActiveUniform_impl() 73 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl() 83 _mesa_get_program_resource_name(shProg, GL_UNIFORM, index, maxLength, in _mesa_GetActiveUniform_impl() 87 _mesa_program_resource_prop((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl() 91 _mesa_program_resource_prop((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl() 140 struct gl_shader_program *shProg; in _mesa_GetActiveUniformsiv() local 150 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); in _mesa_GetActiveUniformsiv() 151 if (!shProg) in _mesa_GetActiveUniformsiv() [all …]
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D | shaderobj.h | 71 struct gl_shader_program *shProg); 80 struct gl_shader_program *shProg) in _mesa_reference_shader_program() argument 82 if (*ptr != shProg) in _mesa_reference_shader_program() 83 _mesa_reference_shader_program_(ctx, ptr, shProg); in _mesa_reference_shader_program() 115 struct gl_shader_program *shProg); 119 struct gl_shader_program *shProg); 123 struct gl_shader_program *shProg);
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D | transformfeedback.c | 73 struct gl_shader_program *shProg) in _mesa_transform_feedback_is_using_program() argument 75 if (!shProg->last_vert_prog) in _mesa_transform_feedback_is_using_program() 80 callback_data.prog = shProg->last_vert_prog; in _mesa_transform_feedback_is_using_program() 870 struct gl_shader_program *shProg, GLsizei count, in transform_feedback_varyings() argument 876 for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) { in transform_feedback_varyings() 877 free(shProg->TransformFeedback.VaryingNames[i]); in transform_feedback_varyings() 879 free(shProg->TransformFeedback.VaryingNames); in transform_feedback_varyings() 882 shProg->TransformFeedback.VaryingNames = in transform_feedback_varyings() 885 if (!shProg->TransformFeedback.VaryingNames) { in transform_feedback_varyings() 892 shProg->TransformFeedback.VaryingNames[i] = strdup(varyings[i]); in transform_feedback_varyings() [all …]
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D | shared.c | 236 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in free_shader_program_data_cb() local 238 if (shProg->Type == GL_SHADER_PROGRAM_MESA) { in free_shader_program_data_cb() 239 _mesa_free_shader_program_data(ctx, shProg); in free_shader_program_data_cb() 257 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in delete_shader_cb() local 258 assert(shProg->Type == GL_SHADER_PROGRAM_MESA); in delete_shader_cb() 259 _mesa_delete_shader_program(ctx, shProg); in delete_shader_cb()
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D | dd.h | 256 struct gl_shader_program *shProg, 260 struct gl_shader_program *shProg,
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D | uniforms.h | 83 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, 87 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
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D | transformfeedback.h | 88 struct gl_shader_program *shProg);
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/third_party/mesa3d/src/compiler/glsl/ |
D | standalone_scaffolding.cpp | 151 struct gl_shader_program *shProg) in _mesa_clear_shader_program_data() argument 154 if (shProg->_LinkedShaders[i] != NULL) { in _mesa_clear_shader_program_data() 155 _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]); in _mesa_clear_shader_program_data() 156 shProg->_LinkedShaders[i] = NULL; in _mesa_clear_shader_program_data() 160 shProg->data->NumUniformStorage = 0; in _mesa_clear_shader_program_data() 161 shProg->data->UniformStorage = NULL; in _mesa_clear_shader_program_data() 162 shProg->NumUniformRemapTable = 0; in _mesa_clear_shader_program_data() 163 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data() 164 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data() 166 ralloc_free(shProg->data->InfoLog); in _mesa_clear_shader_program_data() [all …]
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D | gl_nir_linker.c | 221 create_shader_variable(struct gl_shader_program *shProg, in create_shader_variable() argument 231 struct gl_shader_variable *out = rzalloc(shProg, in create_shader_variable() 241 out->name.string = ralloc_strdup(shProg, "gl_VertexID"); in create_shader_variable() 246 out->name.string = ralloc_strdup(shProg, "gl_TessLevelOuter"); in create_shader_variable() 252 out->name.string = ralloc_strdup(shProg, "gl_TessLevelInner"); in create_shader_variable() 255 out->name.string = ralloc_strdup(shProg, name); in create_shader_variable() 302 struct gl_shader_program *shProg, in add_shader_variable() argument 346 name = ralloc_asprintf(shProg, "%s.%s", interface_name, name); in add_shader_variable() 370 char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name); in add_shader_variable() 371 if (!add_shader_variable(consts, shProg, resource_set, in add_shader_variable() [all …]
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D | serialize.cpp | 315 write_xfb(struct blob *metadata, struct gl_shader_program *shProg) in write_xfb() argument 317 struct gl_program *prog = shProg->last_vert_prog; in write_xfb() 329 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode); in write_xfb() 330 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride, in write_xfb() 331 sizeof(shProg->TransformFeedback.BufferStride)); in write_xfb() 332 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying); in write_xfb() 333 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++) in write_xfb() 334 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]); in write_xfb() 358 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg) in read_xfb() argument 365 if (shProg->TransformFeedback.VaryingNames) { in read_xfb() [all …]
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D | gl_nir_linker.h | 93 struct gl_shader_program *shProg,
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/third_party/node/deps/npm/node_modules/cmd-shim/lib/ |
D | index.js | 65 let shProg = prog && prog.split('\\').join('/') variable 67 let pwshProg = shProg && `"${shProg}$exe"` 74 shProg = `"$basedir/${shTarget}"` 75 pwshProg = shProg 157 + ` exec ${variables}${shProg} ${args} ${shTarget} "$@"\n` 161 + `exec ${shProg} ${args} ${shTarget} "$@"\n`
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_shader_cache.h | 45 struct gl_shader_program *shProg, 50 struct gl_shader_program *shProg, 58 struct gl_shader_program *shProg, 63 struct gl_shader_program *shProg,
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D | st_shader_cache.c | 142 struct gl_shader_program *shProg, in st_deserialise_nir_program() argument 155 _mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16); in st_deserialise_nir_program() 184 prog->shader_program = shProg; in st_deserialise_nir_program() 238 struct gl_shader_program *shProg, in st_serialise_nir_program_binary() argument
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D | st_program.c | 1165 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in destroy_shader_program_variants_cb() local 1168 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) { in destroy_shader_program_variants_cb() 1169 if (shProg->_LinkedShaders[i]) in destroy_shader_program_variants_cb() 1170 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program); in destroy_shader_program_variants_cb()
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/third_party/mesa3d/docs/relnotes/ |
D | 10.0.4.rst | 41 \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
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/third_party/node/deps/corepack/dist/lib/ |
D | corepack.cjs | 20767 let shProg = opts.prog && opts.prog.split("\\").join("/"); 20773 if (!shProg) { 20774 shProg = quotedPathToTarget; 20778 shProg = `"${opts.nodeExecPath}"`; 20809 exec ${shProg} ${args} ${shTarget} ${progArgs}"$@" 20813 sh += `${shProg} ${args} ${shTarget} ${progArgs}"$@" 20821 const shProg = opts.prog && opts.prog.split("\\").join("/"); 20822 let pwshProg = shProg && `"${shProg}$exe"`;
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