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Searched refs:sh_code_parts (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp206 const char** sh_code_parts, in verifyShaderCompilationStatus() argument
221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus()
DesextcTextureBufferPrecision.hpp123 glw::GLboolean verifyShaderCompilationStatus(glw::GLenum shader_type, const char** sh_code_parts,