Searched refs:shaderBuffersDesc (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.h | 164 const vk::ShaderBuffersDescriptorDesc &shaderBuffersDesc, 249 const vk::ShaderBuffersDescriptorDesc *shaderBuffersDesc, 254 const vk::ShaderBuffersDescriptorDesc &shaderBuffersDesc, 262 const vk::ShaderBuffersDescriptorDesc &shaderBuffersDesc,
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D | ProgramExecutableVk.cpp | 1210 const vk::ShaderBuffersDescriptorDesc *shaderBuffersDesc, in getOrAllocateShaderResourcesDescriptorSet() argument 1219 if (shaderBuffersDesc) in getOrAllocateShaderResourcesDescriptorSet() 1228 *shaderBuffersDesc, mDescriptorSets[DescriptorSetIndex::ShaderResource]); in getOrAllocateShaderResourcesDescriptorSet() 1239 const vk::ShaderBuffersDescriptorDesc &shaderBuffersDesc, in updateBuffersDescriptorSet() argument 1308 ANGLE_TRY(getOrAllocateShaderResourcesDescriptorSet(contextVk, &shaderBuffersDesc, in updateBuffersDescriptorSet() 1330 const vk::ShaderBuffersDescriptorDesc &shaderBuffersDesc, in updateAtomicCounterBuffersDescriptorSet() argument 1357 getOrAllocateShaderResourcesDescriptorSet(contextVk, &shaderBuffersDesc, &descriptorSet)); in updateAtomicCounterBuffersDescriptorSet() 1544 const vk::ShaderBuffersDescriptorDesc &shaderBuffersDesc, in updateShaderResourcesDescriptorSet() argument 1558 if (mShaderBufferDescriptorsCache.get(shaderBuffersDesc, &descriptorSet)) in updateShaderResourcesDescriptorSet() 1578 ANGLE_TRY(updateBuffersDescriptorSet(contextVk, shaderType, shaderBuffersDesc, in updateShaderResourcesDescriptorSet() [all …]
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