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Searched refs:shaderFP (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/shaders/
DSkColorFilterShader.cpp96 auto shaderFP = as_SB(fShader)->asFragmentProcessor(args); in asFragmentProcessor() local
97 if (!shaderFP) { in asFragmentProcessor()
104 auto [success, fp] = fFilter->asFragmentProcessor(std::move(shaderFP), args.fContext, in asFragmentProcessor()
/third_party/skia/src/gpu/
DSkGr.cpp602 std::unique_ptr<GrFragmentProcessor> shaderFP, in SkPaintToGrPaintReplaceShader() argument
604 if (!shaderFP) { in SkPaintToGrPaintReplaceShader()
607 return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &shaderFP, in SkPaintToGrPaintReplaceShader()
DSkGr.h99 std::unique_ptr<GrFragmentProcessor> shaderFP,
/third_party/skia/src/gpu/v1/
DDevice_drawTexture.cpp515 auto shaderFP = shader->asFragmentProcessor( in draw_image() local
517 if (!shaderFP) { in draw_image()
521 std::move(fp), std::move(shaderFP), SkBlendMode::kDstIn); in draw_image()