Searched refs:shaderFP (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/src/shaders/ |
D | SkColorFilterShader.cpp | 96 auto shaderFP = as_SB(fShader)->asFragmentProcessor(args); in asFragmentProcessor() local 97 if (!shaderFP) { in asFragmentProcessor() 104 auto [success, fp] = fFilter->asFragmentProcessor(std::move(shaderFP), args.fContext, in asFragmentProcessor()
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/third_party/skia/src/gpu/ |
D | SkGr.cpp | 602 std::unique_ptr<GrFragmentProcessor> shaderFP, in SkPaintToGrPaintReplaceShader() argument 604 if (!shaderFP) { in SkPaintToGrPaintReplaceShader() 607 return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &shaderFP, in SkPaintToGrPaintReplaceShader()
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D | SkGr.h | 99 std::unique_ptr<GrFragmentProcessor> shaderFP,
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/third_party/skia/src/gpu/v1/ |
D | Device_drawTexture.cpp | 515 auto shaderFP = shader->asFragmentProcessor( in draw_image() local 517 if (!shaderFP) { in draw_image() 521 std::move(fp), std::move(shaderFP), SkBlendMode::kDstIn); in draw_image()
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