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Searched refs:shaderLength (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dglslang_wrapper.cpp149 int shaderLength = static_cast<int>(shaderSource.size()); in GlslangCompileToSpirv() local
151 shader.setStringsWithLengths(&shaderString, &shaderLength, 1); in GlslangCompileToSpirv()