Searched refs:shaderStream (Results 1 – 6 of 6) sorted by relevance
23 std::stringstream shaderStream; in evaluateFloat() local24 shaderStream << "#version 310 es\n" in evaluateFloat()32 compileAssumeSuccess(shaderStream.str()); in evaluateFloat()40 std::stringstream shaderStream; in evaluateInt() local41 shaderStream << "#version 310 es\n" in evaluateInt()49 compileAssumeSuccess(shaderStream.str()); in evaluateInt()57 std::stringstream shaderStream; in evaluateUint() local58 shaderStream << "#version 310 es\n" in evaluateUint()66 compileAssumeSuccess(shaderStream.str()); in evaluateUint()
1014 std::stringstream shaderStream; in generateGeometryShaderHLSL() local1068 shaderStream << "cbuffer DriverConstants : register(b0)\n" in generateGeometryShaderHLSL()1073 shaderStream << " float4 dx_ViewCoords : packoffset(c1);\n"; in generateGeometryShaderHLSL()1076 shaderStream << " float2 dx_ViewScale : packoffset(c3);\n"; in generateGeometryShaderHLSL()1084 shaderStream << " float multiviewSelectViewportIndex : packoffset(c3.z);\n"; in generateGeometryShaderHLSL()1087 shaderStream << "};\n\n"; in generateGeometryShaderHLSL()1092 shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n" in generateGeometryShaderHLSL()1118 shaderStream << preambleString << "\n" in generateGeometryShaderHLSL()1124 shaderStream << "uint primitiveID : SV_PrimitiveID, "; in generateGeometryShaderHLSL()1127 shaderStream << " inout " << outputPT << "Stream<GS_OUTPUT> outStream)\n" in generateGeometryShaderHLSL()[all …]
443 std::ostringstream shaderStream; in resolveCompile() local444 shaderStream << "// GLSL\n"; in resolveCompile()445 shaderStream << "//\n"; in resolveCompile()454 shaderStream << "// " << line; in resolveCompile()459 shaderStream << "\\"; in resolveCompile()462 shaderStream << std::endl; in resolveCompile()464 shaderStream << "\n\n"; in resolveCompile()465 shaderStream << mState.mTranslatedSource; in resolveCompile()466 mState.mTranslatedSource = shaderStream.str(); in resolveCompile()
309 std::stringstream shaderStream; in compileMultiAttribProgram() local311 shaderStream << "attribute mediump vec4 position;" << std::endl; in compileMultiAttribProgram()314 shaderStream << "attribute float a" << attribIndex << ";" << std::endl; in compileMultiAttribProgram()316 shaderStream << "varying mediump float color;" << std::endl in compileMultiAttribProgram()322 shaderStream << " color += a" << attribIndex << ";" << std::endl; in compileMultiAttribProgram()324 shaderStream << "}" << std::endl; in compileMultiAttribProgram()333 return CompileProgram(shaderStream.str().c_str(), kFS); in compileMultiAttribProgram()
6245 OptRastStream shaderStream; // Stream in the geometry shader. in createExtendedDynamicStateTests() member6274 config.shaderRasterizationStream = rastStreamCase.shaderStream; in createExtendedDynamicStateTests()