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Searched refs:shaderUniforms (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
DrsgUtils.cpp38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms(); in addNewUniforms() local
39 …for (vector<ShaderInput*>::const_iterator i = shaderUniforms.begin(); i != shaderUniforms.end(); i… in addNewUniforms()