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Searched refs:shader_buffers (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_shader_buffer.c115 struct svga_shader_buffer *cbuf = &svga->curr.shader_buffers[shader][i]; in svga_set_shader_buffers()
135 struct svga_shader_buffer *cbuf = &svga->curr.shader_buffers[shader][i]; in svga_set_shader_buffers()
151 struct svga_shader_buffer *cbuf = &svga->curr.shader_buffers[shader][i]; in svga_set_shader_buffers()
259 &svga->state.hw_draw.shader_buffers[shader][0]; in svga_init_shader_buffer_functions()
261 &svga->curr.shader_buffers[shader][0]; in svga_init_shader_buffer_functions()
267 for (unsigned i = 0; i < ARRAY_SIZE(svga->curr.shader_buffers[shader]); in svga_init_shader_buffer_functions()
Dsvga_state_uav.c448 &svga->curr.shader_buffers[shader][i]; in svga_create_uav_list()
628 for (i = 0; i < ARRAY_SIZE(svga->curr.shader_buffers[0]); i++) { in svga_save_uav_state()
630 &svga->curr.shader_buffers[shader][i]; in svga_save_uav_state()
632 &svga->state.hw_draw.shader_buffers[shader][i]; in svga_save_uav_state()
723 memcmp(svga->state.hw_draw.shader_buffers[shader], in need_to_set_uav()
724 svga->curr.shader_buffers[shader], in need_to_set_uav()
Dsvga_context.h364 struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS]; member
500 struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS]; member
Dsvga_shader.c520 &svga->curr.shader_buffers[shader_type][0]; in svga_init_shader_key_common()
522 for (unsigned i = 0; i < ARRAY_SIZE(svga->curr.shader_buffers[shader_type]); in svga_init_shader_key_common()
Dsvga_draw.c594 &svga->state.hw_draw.shader_buffers[shader][0], rebind); in svga_validate_shader_buffers()
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c337 if (dstate->shader_buffers[sh][i].buffer) { in dd_dump_shader()
338 DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i); in dd_dump_shader()
339 if (dstate->shader_buffers[sh][i].buffer) in dd_dump_shader()
340 DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer); in dd_dump_shader()
792 memset(state->base.shader_buffers, 0, in dd_init_copy_of_draw_state()
793 sizeof(state->base.shader_buffers)); in dd_init_copy_of_draw_state()
835 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, NULL); in dd_unreference_copy_of_draw_state()
907 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, in dd_copy_draw_state()
908 src->shader_buffers[i][j].buffer); in dd_copy_draw_state()
909 memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j], in dd_copy_draw_state()
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Ddd_pipe.h241 struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
Ddd_context.c565 safe_memcpy(&dctx->draw_state.shader_buffers[shader][start], buffers, in dd_context_set_shader_buffers()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_threaded_context.h531 uint32_t shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
Du_threaded_context.c506 tc_add_bindings_to_buffer_list(buffer_list, tc->shader_buffers[shader], in tc_add_shader_bindings_to_buffer_list()
530 ssbo = tc_rebind_bindings(old_id, new_id, tc->shader_buffers[shader], in tc_rebind_shader_bindings()
639 tc_is_buffer_bound_with_mask(id, tc->shader_buffers[shader], in tc_is_buffer_shader_bound_for_write()
1649 tc_bind_buffer(tc, &tc->shader_buffers[shader][start + i], next, &tres->b); in tc_set_shader_buffers()
1658 tc_unbind_buffer(&tc->shader_buffers[shader][start + i]); in tc_set_shader_buffers()
1663 tc_unbind_buffers(&tc->shader_buffers[shader][start], count); in tc_set_shader_buffers()