Searched refs:shader_buffers (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_shader_buffer.c | 115 struct svga_shader_buffer *cbuf = &svga->curr.shader_buffers[shader][i]; in svga_set_shader_buffers() 135 struct svga_shader_buffer *cbuf = &svga->curr.shader_buffers[shader][i]; in svga_set_shader_buffers() 151 struct svga_shader_buffer *cbuf = &svga->curr.shader_buffers[shader][i]; in svga_set_shader_buffers() 259 &svga->state.hw_draw.shader_buffers[shader][0]; in svga_init_shader_buffer_functions() 261 &svga->curr.shader_buffers[shader][0]; in svga_init_shader_buffer_functions() 267 for (unsigned i = 0; i < ARRAY_SIZE(svga->curr.shader_buffers[shader]); in svga_init_shader_buffer_functions()
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D | svga_state_uav.c | 448 &svga->curr.shader_buffers[shader][i]; in svga_create_uav_list() 628 for (i = 0; i < ARRAY_SIZE(svga->curr.shader_buffers[0]); i++) { in svga_save_uav_state() 630 &svga->curr.shader_buffers[shader][i]; in svga_save_uav_state() 632 &svga->state.hw_draw.shader_buffers[shader][i]; in svga_save_uav_state() 723 memcmp(svga->state.hw_draw.shader_buffers[shader], in need_to_set_uav() 724 svga->curr.shader_buffers[shader], in need_to_set_uav()
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D | svga_context.h | 364 struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS]; member 500 struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS]; member
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D | svga_shader.c | 520 &svga->curr.shader_buffers[shader_type][0]; in svga_init_shader_key_common() 522 for (unsigned i = 0; i < ARRAY_SIZE(svga->curr.shader_buffers[shader_type]); in svga_init_shader_key_common()
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D | svga_draw.c | 594 &svga->state.hw_draw.shader_buffers[shader][0], rebind); in svga_validate_shader_buffers()
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/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
D | dd_draw.c | 337 if (dstate->shader_buffers[sh][i].buffer) { in dd_dump_shader() 338 DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i); in dd_dump_shader() 339 if (dstate->shader_buffers[sh][i].buffer) in dd_dump_shader() 340 DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer); in dd_dump_shader() 792 memset(state->base.shader_buffers, 0, in dd_init_copy_of_draw_state() 793 sizeof(state->base.shader_buffers)); in dd_init_copy_of_draw_state() 835 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, NULL); in dd_unreference_copy_of_draw_state() 907 pipe_resource_reference(&dst->shader_buffers[i][j].buffer, in dd_copy_draw_state() 908 src->shader_buffers[i][j].buffer); in dd_copy_draw_state() 909 memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j], in dd_copy_draw_state() [all …]
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D | dd_pipe.h | 241 struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
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D | dd_context.c | 565 safe_memcpy(&dctx->draw_state.shader_buffers[shader][start], buffers, in dd_context_set_shader_buffers()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_threaded_context.h | 531 uint32_t shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; member
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D | u_threaded_context.c | 506 tc_add_bindings_to_buffer_list(buffer_list, tc->shader_buffers[shader], in tc_add_shader_bindings_to_buffer_list() 530 ssbo = tc_rebind_bindings(old_id, new_id, tc->shader_buffers[shader], in tc_rebind_shader_bindings() 639 tc_is_buffer_bound_with_mask(id, tc->shader_buffers[shader], in tc_is_buffer_shader_bound_for_write() 1649 tc_bind_buffer(tc, &tc->shader_buffers[shader][start + i], next, &tres->b); in tc_set_shader_buffers() 1658 tc_unbind_buffer(&tc->shader_buffers[shader][start + i]); in tc_set_shader_buffers() 1663 tc_unbind_buffers(&tc->shader_buffers[shader][start], count); in tc_set_shader_buffers()
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