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Searched refs:shader_dirty (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp751 ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_SAMPLERS; in d3d12_bind_sampler_states()
1048 ctx->shader_dirty[shader_type] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_set_sampler_views()
1429 ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_CONSTBUF; in d3d12_set_constant_buffer()
1653 ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_SSBO; in d3d12_set_shader_buffers()
1756 ctx->shader_dirty[shader] |= D3D12_SHADER_DIRTY_IMAGE; in d3d12_set_shader_images()
1765 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_CONSTBUF; in d3d12_invalidate_context_bindings()
1769 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_invalidate_context_bindings()
1773 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SSBO; in d3d12_invalidate_context_bindings()
1777 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_IMAGE; in d3d12_invalidate_context_bindings()
2239 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_CONSTBUF; in d3d12_memory_barrier()
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Dd3d12_draw.cpp500 uint64_t dirty = ctx->shader_dirty[stage]; in update_shader_stage_root_parameters()
951 ctx->shader_dirty[PIPE_SHADER_FRAGMENT] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS | in d3d12_draw_vbo()
1027 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_ALL; in d3d12_draw_vbo()
1250 ctx->shader_dirty[i] = 0; in d3d12_draw_vbo()
1331 ctx->shader_dirty[PIPE_SHADER_COMPUTE] |= D3D12_SHADER_DIRTY_ALL; in d3d12_launch_grid()
1392 ctx->shader_dirty[PIPE_SHADER_COMPUTE] = 0; in d3d12_launch_grid()
Dd3d12_batch.cpp188 ctx->shader_dirty[i] = ~0; in d3d12_start_batch()
Dd3d12_context.h239 unsigned shader_dirty[PIPE_SHADER_TYPES]; member
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_const.h416 bool shader_dirty; in emit_common_consts() local
419 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()
425 if (shader_dirty) in emit_common_consts()