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Searched refs:shader_stats (Results 1 – 19 of 19) sorted by relevance

/third_party/mesa3d/src/freedreno/common/
Ddisasm.h41 struct shader_stats { struct
61 unsigned gpu_id, struct shader_stats *stats); argument
/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_shader.cpp498 shader_stats &s = opt ? opt_stats : src_stats; in collect_stats()
613 void shader_stats::collect(node *n) { in collect()
638 void shader_stats::accumulate(shader_stats& s) { in accumulate()
652 void shader_stats::dump() { in dump()
674 void shader_stats::dump_diff(shader_stats& s) { in dump_diff()
Dsb_bc.h634 struct shader_stats { struct
648 shader_stats() : ndw(), ngpr(), nstack(), cf(), alu(), alu_clauses(), in shader_stats() argument
652 void accumulate(shader_stats &s);
654 void dump_diff(shader_stats &s);
661 shader_stats src_stats, opt_stats;
Dsb_shader.h280 shader_stats src_stats, opt_stats;
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs.h81 struct shader_stats { struct
430 struct shader_stats shader_stats; variable
479 struct shader_stats shader_stats,
Dbrw_fs_reg_allocate.cpp351 void emit_unspill(const fs_builder &bld, struct shader_stats *stats,
353 void emit_spill(const fs_builder &bld, struct shader_stats *stats,
747 struct shader_stats *stats, in emit_unspill()
816 struct shader_stats *stats, in emit_spill()
1114 emit_unspill(ibld.exec_all().group(width, 0), &fs->shader_stats, in spill_reg()
1169 emit_unspill(ubld, &fs->shader_stats, spill_src, in spill_reg()
1172 emit_spill(ubld.at(block, inst->next), &fs->shader_stats, spill_src, in spill_reg()
Dbrw_fs_generator.cpp1765 struct shader_stats shader_stats, in generate_code() argument
2543 send_count -= shader_stats.spill_count; in generate_code()
2544 send_count -= shader_stats.fill_count; in generate_code()
2577 shader_stats.spill_count, in generate_code()
2578 shader_stats.fill_count, in generate_code()
2580 shader_stats.scheduler_mode, in generate_code()
2581 shader_stats.promoted_constants, in generate_code()
2611 shader_stats.spill_count, in generate_code()
2612 shader_stats.fill_count, in generate_code()
2614 shader_stats.scheduler_mode, in generate_code()
[all …]
Dbrw_fs_visitor.cpp1198 this->shader_stats.scheduler_mode = NULL; in init()
1199 this->shader_stats.promoted_constants = 0, in init()
1200 this->shader_stats.spill_count = 0, in init()
1201 this->shader_stats.fill_count = 0, in init()
Dbrw_vec4_tcs.cpp476 g.generate_code(v.cfg, 8, v.shader_stats, in brw_compile_tcs()
Dbrw_mesh.cpp285 g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats, in brw_compile_task()
802 g.generate_code(selected->cfg, selected->dispatch_width, selected->shader_stats, in brw_compile_mesh()
Dbrw_fs_combine_constants.cpp555 shader_stats.promoted_constants = table.len; in opt_combine_constants()
Dbrw_vec4_gs_visitor.cpp837 g.generate_code(v.cfg, 8, v.shader_stats, in brw_compile_gs()
Dbrw_shader.cpp1438 g.generate_code(v.cfg, 8, v.shader_stats, in brw_compile_tes()
Dbrw_fs.cpp6539 this->shader_stats.scheduler_mode = scheduler_mode_name[i]; in allocate_registers()
7607 g.generate_code(simd8_cfg, 8, v8->shader_stats, in brw_compile_fs()
7615 simd16_cfg, 16, v16->shader_stats, in brw_compile_fs()
7623 simd32_cfg, 32, v32->shader_stats, in brw_compile_fs()
7874 g.generate_code(v[simd]->cfg, 8u << simd, v[simd]->shader_stats, in brw_compile_cs()
8002 int offset = g->generate_code(v->cfg, simd_size, v->shader_stats, in compile_single_bs()
Dbrw_vec4.cpp2659 g.generate_code(v.cfg, 8, v.shader_stats, in brw_compile_vs()
Dbrw_fs_nir.cpp5238 shader_stats.fill_count += DIV_ROUND_UP(dispatch_width, 16); in nir_emit_intrinsic()
5312 shader_stats.spill_count += DIV_ROUND_UP(dispatch_width, 16); in nir_emit_intrinsic()
/third_party/mesa3d/src/freedreno/ir3/
Ddisasm-a3xx.c102 struct shader_stats *stats;
575 unsigned gpu_id, struct shader_stats *stats) in disasm_a3xx_stat()
642 struct shader_stats stats; in disasm_a3xx()
650 struct shader_stats stats; in try_disasm_a3xx()
/third_party/mesa3d/src/freedreno/decode/
Dpgmdump2.c360 struct shader_stats stats; in decode_shader_descriptor_block()
/third_party/mesa3d/docs/relnotes/
D20.1.0.rst3248 - intel/compiler: Pass shader_stats for each SIMD mode