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Searched refs:shadertype (Results 1 – 25 of 88) sorted by relevance

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/third_party/openGLES/extensions/ARB/
DARB_shader_subroutine.txt81 int GetSubroutineUniformLocation(uint program, enum shadertype,
83 uint GetSubroutineIndex(uint program, enum shadertype,
85 void GetActiveSubroutineUniformiv(uint program, enum shadertype,
87 void GetActiveSubroutineUniformName(uint program, enum shadertype,
90 void GetActiveSubroutineName(uint program, enum shadertype, uint index,
92 void UniformSubroutinesuiv(enum shadertype, sizei count,
94 void GetUniformSubroutineuiv(enum shadertype, int location,
96 void GetProgramStageiv(uint program, enum shadertype,
136 int GetSubroutineUniformLocation(uint program, enum shadertype,
140 shader stage of type <shadertype> attached to <program>, with behavior otherwise
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DARB_explicit_uniform_location.txt107 int GetSubroutineUniformLocation(uint program, enum shadertype,
111 shader stage of type <shadertype> attached to <program>, with behavior
155 uint GetSubroutineIndex(uint program, enum shadertype,
159 of type <shadertype> attached to <program>. The value INVALID_INDEX will
169 void GetActiveSubroutineName(uint program, enum shadertype, uint index,
172 <program> and <shadertype> specify the program and shader stage. <index>
187 void UniformSubroutinesuiv(enum shadertype, sizei count,
190 will load all active subroutine uniforms for shader stage <shadertype>
196 shader stage <shadertype>, or if the uniform at location i is used and
216 void GetUniformSubroutineuiv(enum shadertype, int location, uint *params);
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_shader_subroutine.txt71 int GetSubroutineUniformLocation(uint program, enum shadertype,
73 uint GetSubroutineIndex(uint program, enum shadertype,
75 void GetActiveSubroutineUniformiv(uint program, enum shadertype,
77 void GetActiveSubroutineUniformName(uint program, enum shadertype,
80 void GetActiveSubroutineName(uint program, enum shadertype, uint index,
82 void UniformSubroutinesuiv(enum shadertype, sizei count,
84 void GetUniformSubroutineuiv(enum shadertype, int location,
86 void GetProgramStageiv(uint program, enum shadertype,
126 int GetSubroutineUniformLocation(uint program, enum shadertype,
130 shader stage of type <shadertype> attached to <program>, with behavior otherwise
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DARB_explicit_uniform_location.txt97 int GetSubroutineUniformLocation(uint program, enum shadertype,
101 shader stage of type <shadertype> attached to <program>, with behavior
145 uint GetSubroutineIndex(uint program, enum shadertype,
149 of type <shadertype> attached to <program>. The value INVALID_INDEX will
159 void GetActiveSubroutineName(uint program, enum shadertype, uint index,
162 <program> and <shadertype> specify the program and shader stage. <index>
177 void UniformSubroutinesuiv(enum shadertype, sizei count,
180 will load all active subroutine uniforms for shader stage <shadertype>
186 shader stage <shadertype>, or if the uniform at location i is used and
206 void GetUniformSubroutineuiv(enum shadertype, int location, uint *params);
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/third_party/openGLES/extensions/QCOM/
DQCOM_extended_get2.txt61 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype,
86 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype, char* source, int* length)
98 INVALID_ENUM error will be generated if the <shadertype> parameter to
/third_party/skia/third_party/externals/opengl-registry/extensions/QCOM/
DQCOM_extended_get2.txt61 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype,
86 void ExtGetProgramBinarySourceQCOM(uint program, enum shadertype, char* source, int* length)
98 INVALID_ENUM error will be generated if the <shadertype> parameter to
/third_party/mesa3d/src/mesa/main/
Dshaderapi.c2284 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument
2291 switch (shadertype) { in _mesa_GetShaderPrecisionFormat()
2809 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, in _mesa_GetSubroutineUniformLocation() argument
2818 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation()
2827 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineUniformLocation()
2838 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, in _mesa_GetSubroutineIndex() argument
2848 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex()
2857 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineIndex()
2874 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformiv() argument
2887 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetActiveSubroutineUniformiv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_4_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \
63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
DvalidationGL4.cpp51 GLenum shadertype, in ValidateGetActiveSubroutineName() argument
63 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() argument
75 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() argument
86 GLenum shadertype, in ValidateGetProgramStageiv() argument
106 GLenum shadertype, in ValidateGetSubroutineIndex() argument
115 GLenum shadertype, in ValidateGetSubroutineUniformLocation() argument
123 GLenum shadertype, in ValidateGetUniformSubroutineuiv() argument
313 GLenum shadertype, in ValidateUniformSubroutinesuiv() argument
DvalidationGL4_autogen.h43 GLenum shadertype,
51 GLenum shadertype,
59 GLenum shadertype,
66 GLenum shadertype,
78 GLenum shadertype,
83 GLenum shadertype,
87 GLenum shadertype,
197 GLenum shadertype,
DContext_gl.cpp2221 GLenum shadertype, in getActiveSubroutineName() argument
2231 GLenum shadertype, in getActiveSubroutineUniformName() argument
2241 GLenum shadertype, in getActiveSubroutineUniformiv() argument
2250 GLenum shadertype, in getProgramStageiv() argument
2262 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) in getSubroutineIndex() argument
2269 GLenum shadertype, in getSubroutineUniformLocation() argument
2276 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() argument
2403 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() argument
DContext_gles_2_0_autogen.h100 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_4_autogen.h39 GLenum shadertype,
45 GLenum shadertype,
51 GLenum shadertype,
56 GLenum shadertype,
64 GLenum shadertype,
67 GLenum shadertype,
69 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype,
124 ANGLE_EXPORT void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype,
152 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
Dentry_points_gl_4_autogen.cpp374 GLenum shadertype, in GL_GetActiveSubroutineName() argument
384 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineName()
394 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineName()
397 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GL_GetActiveSubroutineName()
400 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName()
410 GLenum shadertype, in GL_GetActiveSubroutineUniformName() argument
420 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineUniformName()
430 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineUniformName()
433 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName()
437 shadertype, index, bufsize, length, name); in GL_GetActiveSubroutineUniformName()
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DlibGL_autogen.cpp4100 GLenum shadertype, in glGetActiveSubroutineName() argument
4106 return GL_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineName()
4110 GLenum shadertype, in glGetActiveSubroutineUniformName() argument
4116 return GL_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineUniformName()
4120 GLenum shadertype, in glGetActiveSubroutineUniformiv() argument
4125 return GL_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); in glGetActiveSubroutineUniformiv()
4128 void GL_APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in glGetProgramStageiv() argument
4130 return GL_GetProgramStageiv(program, shadertype, pname, values); in glGetProgramStageiv()
4138 GLuint GL_APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in glGetSubroutineIndex() argument
4140 return GL_GetSubroutineIndex(program, shadertype, name); in glGetSubroutineIndex()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dnull_functions.cpp924 GLenum shadertype, in glGetActiveSubroutineNameNULL() argument
932 GLenum shadertype, in glGetActiveSubroutineUniformNameNULL() argument
940 GLenum shadertype, in glGetActiveSubroutineUniformivNULL() argument
1238 GLenum shadertype, in glGetProgramStageivNULL() argument
1315 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, in glGetShaderPrecisionFormatNULL() argument
1340 GLenum shadertype, in glGetSubroutineIndexNULL() argument
1347 GLenum shadertype, in glGetSubroutineUniformLocationNULL() argument
1469 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, in glGetUniformSubroutineuivNULL() argument
2933 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, in glUniformSubroutinesuivNULL() argument
Dnull_functions.h626 GLenum shadertype,
632 GLenum shadertype,
638 GLenum shadertype,
820 GLenum shadertype,
867 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
879 GLenum shadertype,
882 GLenum shadertype,
957 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1892 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_2_0_params.cpp455 GLenum shadertype, in CaptureGetShaderPrecisionFormat_range() argument
467 GLenum shadertype, in CaptureGetShaderPrecisionFormat_precision() argument
Dcapture_gles_2_0_autogen.h310 GLenum shadertype,
940 GLenum shadertype,
947 GLenum shadertype,
/third_party/vk-gl-cts/framework/platform/null/
DtcuNullRenderContextFuncs.inl2090 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint … argument
2093 DE_UNREF(shadertype);
2101 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, … argument
2104 DE_UNREF(shadertype);
2112 GLW_APICALL void GLW_APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GL… argument
2115 DE_UNREF(shadertype);
2830 GLW_APICALL void GLW_APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname,… argument
2833 DE_UNREF(shadertype);
2973 GLW_APICALL void GLW_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, … argument
2975 DE_UNREF(shadertype);
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/third_party/vk-gl-cts/framework/opengl/
DgluCallLogWrapper.inl1727 void CallLogWrapper::glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::G… argument
1730 …m_log << TestLog::Message << "glGetActiveSubroutineName(" << program << ", " << toHex(shadertype) …
1731 m_gl.getActiveSubroutineName(program, shadertype, index, bufSize, length, name);
1734 void CallLogWrapper::glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype,… argument
1737 …age << "glGetActiveSubroutineUniformName(" << program << ", " << toHex(shadertype) << ", " << inde…
1738 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
1741 void CallLogWrapper::glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, g… argument
1744 …ssage << "glGetActiveSubroutineUniformiv(" << program << ", " << toHex(shadertype) << ", " << inde…
1745 m_gl.getActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2414 void CallLogWrapper::glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum … argument
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/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwImpl.inl1927 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, … argument
1932 gl->getActiveSubroutineName(program, shadertype, index, bufSize, length, name);
1935 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bu… argument
1940 gl->getActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
1943 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname… argument
1948 gl->getActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2631 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values) argument
2636 gl->getProgramStageiv(program, shadertype, pname, values);
2775 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *pre… argument
2780 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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DglwFunctionTypes.inl246 …APIENTRY* glGetActiveSubroutineNameFunc) (GLuint program, GLenum shadertype, GLuint index, G…
247 …TRY* glGetActiveSubroutineUniformNameFunc) (GLuint program, GLenum shadertype, GLuint index, G…
248 …NTRY* glGetActiveSubroutineUniformivFunc) (GLuint program, GLenum shadertype, GLuint index, G…
334 …GLW_APIENTRY* glGetProgramStageivFunc) (GLuint program, GLenum shadertype, GLenum pname, G…
352 typedef GLW_APICALL void (GLW_APIENTRY* glGetShaderPrecisionFormatFunc) (GLenum shadertype,…
357 …GLW_APIENTRY* glGetSubroutineIndexFunc) (GLuint program, GLenum shadertype, const GLchar *n…
358 …NTRY* glGetSubroutineUniformLocationFunc) (GLuint program, GLenum shadertype, const GLchar *n…
389 typedef GLW_APICALL void (GLW_APIENTRY* glGetUniformSubroutineuivFunc) (GLenum shadertype, …
795 typedef GLW_APICALL void (GLW_APIENTRY* glUniformSubroutinesuivFunc) (GLenum shadertype, G…
DglwApi.inl1156 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei b…
1157 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsi…
1158 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenu…
1244 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
1262 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GL…
1267 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
1268 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name…
1299 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
1705 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
/third_party/skia/third_party/externals/opengl-registry/api/GL/
Dglcorearb.h1826 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype,…
1827 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GL…
1828 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, …
1829 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype
1830 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuin…
1831 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GL…
1832 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuin…
1833 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pnam…
1873 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLcha…
1874 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
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