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Searched refs:should_draw_call_fail (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp593 test_1.should_draw_call_fail = false; in iterate()
605 test_2.should_draw_call_fail = false; in iterate()
619 test_3.should_draw_call_fail = false; in iterate()
624 test_3.should_draw_call_fail = true; in iterate()
701 if (validate_status == GL_FALSE && !test.should_draw_call_fail) in iterate()
774 if (!test.should_draw_call_fail) in iterate()
799 if (!test.should_draw_call_fail) in iterate()
830 if (!test.should_draw_call_fail) in iterate()
DesextcTessellationShaderXFB.hpp73 bool should_draw_call_fail; member
85 should_draw_call_fail = false; in _test_descriptor()