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Searched refs:si_create_shader_variant (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h970 bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
Dsi_compute.c193 if (!si_create_shader_variant(sscreen, compiler, &program->shader, debug)) { in si_create_compute_state_async()
Dsi_shader.c2432 bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, in si_create_shader_variant() function
Dsi_state_shaders.cpp2539 if (unlikely(!si_create_shader_variant(sscreen, compiler, shader, debug))) { in si_build_shader_variant()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst2390 - radeonsi: rename si_shader_create -> si_create_shader_variant for