Home
last modified time | relevance | path

Searched refs:significant (Results 1 – 25 of 731) sorted by relevance

12345678910>>...30

/third_party/icu/docs/userguide/format_parse/numbers/
Dskeletons.md59 *blueprint stems*. For example, to format a number with 2-3 significant
222 Fraction-precision stems accept a single optional option: a number of significant digits.
229 | `.##/@@@*` | At most 2 fraction digits, but guarantee <br/> at least 3 significant digits | `Prec…
231 | `.##/@@@r` | Same as above, but pad trailing zeros <br/> to at least 3 significant digits | `Prec…
232 | `.00/@##` | Exactly 2 fraction digits, but do not <br/> display more than 3 significant digits | …
234 | `.00/@@@s` | Same as above, but pad trailing zeros <br/> to at least 3 significant digits | `Prec…
236 Precisely, the option follows the syntax of the significant digits stem (see below),
245 The following are examples of stems for significant figures:
249 | `@@@` | Exactly 3 significant digits | `Precision::fixedSignificantDigits(3)` |
250 | `@@@*` | At least 3 significant digits | `Precision::minSignificantDigits(3)` |
[all …]
/third_party/openGLES/extensions/3DFX/
D3DFX_tbuffer.txt62 multisample rendering is enabled then the n least significant bits
71 SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.
78 SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.
85 the SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.
/third_party/skia/third_party/externals/opengl-registry/extensions/3DFX/
D3DFX_tbuffer.txt62 multisample rendering is enabled then the n least significant bits
71 SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.
78 SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.
85 the SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.
/third_party/node/deps/v8/tools/
Dperf-compare.py78 def __init__(self, significant, notable, percentage_string): argument
79 self.significant_ = significant
108 significant = False
122 significant = True
127 return ResultsDiff(significant, notable, percentage_string)
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_shading_language_packing.txt114 significant bits of the output; the last component will be written to
115 the most significant bits.
123 extracted from the least significant bits of the input; the last
124 component will be extracted from the most significant bits.
151 The first vector component specifies the 16 least-significant bits of the
152 result; the second component specifies the 16 most-significant bits.
159 obtained from the 16 least-significant bits of v; the second
160 component is obtained from the 16 most-significant bits of v.
/third_party/openGLES/extensions/ARB/
DARB_shading_language_packing.txt124 significant bits of the output; the last component will be written to
125 the most significant bits.
133 extracted from the least significant bits of the input; the last
134 component will be extracted from the most significant bits.
161 The first vector component specifies the 16 least-significant bits of the
162 result; the second component specifies the 16 most-significant bits.
169 obtained from the 16 least-significant bits of v; the second
170 component is obtained from the 16 most-significant bits of v.
/third_party/openssl/doc/man3/
DBN_num_bytes.pod21 BN_num_bits_word() returns the number of significant bits in a word.
25 BN_num_bits() returns the number of significant bits in a B<BIGNUM>,
41 of I<significant> bits a little lower. If you want to know the "key
DBN_bn2bin.pod54 BN_bin2bn() except the buffer is in native format, i.e. most significant
55 byte first on big-endian platforms, and least significant byte first on
78 the most significant bit signals a negative number (the representation
/third_party/libphonenumber/resources/
Dphonenumber.proto33 // The National (significant) Number, as defined in International
37 // directly: if you want the national significant number, call the
41 // destination code", this is included in the National (significant) Number.
44 // Note that the National (significant) Number does not contain the National
57 // In some countries, the national (significant) number starts with one or
59 // For example, the leading zero in the national (significant) number of an
Dphonemetadata.proto30 // pattern is a regex that is used to match the national (significant)
32 // "2070313000", which is the national (significant) number for Google London.
37 // format specifies how the national (significant) number matched by
46 // at the beginning of the national (significant) number. When the match is
53 // national (significant) number; the next one matches the first four digits,
62 // group ($FG) in the national significant number should be formatted in
90 // group ($FG) in the national significant number should be formatted
100 // significant number would match. This specifies information such as its
129 // An example national significant number for the specific type. It should
193 // before the national significant number when dialling internally. This
[all …]
/third_party/mesa3d/docs/_extra/specs/
DEGL_MESA_drm_image_formats.txt70 endian, 32-bit quantity, with alpha in the most significant 2 bits,
74 16-bit quantity, with alpha in the most significant bit, followed by
78 16-bit quantity, with red in the 5 most significant bits, followed by
DMESA_shader_integer_functions.txt48 added functionality requires significant hardware support. There are many
77 position of the most or least significant set bit, count the number
291 the parameter <exp>. For a floating-point value of zero, the significant
339 least significant bits of corresponding component of the result. For
340 unsigned data types, the most significant bits of the result will be set
341 to zero. For signed data types, the most significant bits will be set to
348 The function bitfieldInsert() inserts the <bits> least significant bits of
367 The function findLSB() returns the bit number of the least significant one
371 The function findMSB() returns the bit number of the most significant bit
373 result will be the bit number of the most significant one bit. For
[all …]
DINTEL_shader_atomic_float_minmax.txt82 a NaN with the most-significant bit of the mantissa cleared), it is
84 (i.e., a NaN with the most-significant bit of the mantissa set), it is
94 a NaN with the most-significant bit of the mantissa cleared), it is
96 a NaN with the most-significant bit of the mantissa set), it is always
161 NaN. A quiet NaN has the most significant bit of the mantissa set, and
/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/
DMESA_shader_integer_functions.txt48 added functionality requires significant hardware support. There are many
77 position of the most or least significant set bit, count the number
291 the parameter <exp>. For a floating-point value of zero, the significant
339 least significant bits of corresponding component of the result. For
340 unsigned data types, the most significant bits of the result will be set
341 to zero. For signed data types, the most significant bits will be set to
348 The function bitfieldInsert() inserts the <bits> least significant bits of
367 The function findLSB() returns the bit number of the least significant one
371 The function findMSB() returns the bit number of the most significant bit
373 result will be the bit number of the most significant one bit. For
[all …]
/third_party/openGLES/extensions/MESA/
DMESA_shader_integer_functions.txt48 added functionality requires significant hardware support. There are many
77 position of the most or least significant set bit, count the number
291 the parameter <exp>. For a floating-point value of zero, the significant
339 least significant bits of corresponding component of the result. For
340 unsigned data types, the most significant bits of the result will be set
341 to zero. For signed data types, the most significant bits will be set to
348 The function bitfieldInsert() inserts the <bits> least significant bits of
367 The function findLSB() returns the bit number of the least significant one
371 The function findMSB() returns the bit number of the most significant bit
373 result will be the bit number of the most significant one bit. For
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Lanai/
DLanaiInstrFormats.td67 // is set to the most significant bit of the result.
71 // set if the sign (most significant) bits of the input operands are
77 // a carry generated out of the most significant when performing the
80 // significant bit discarded by the shift operation. For all other
250 // All part-word loads write the least significant part of the
252 // All part-word stores store the least significant part-word of the
479 // Memory(ea) <- (least significant byte of Rr)
481 // Memory(ea) <- (least significant half-word of Rr)
494 // All part-word loads write the part-word into the least significant
496 // sign-extended. All part-word stores store the least significant
/third_party/libabigail/
Drelease-text-template.txt25 Below is a summary of the significant changes brought to you in this
33 Happy Hacking and may all significant binary interface changes of your
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_texture_compression_s3tc.txt211 where bit 31 is the most significant and bit 0 is the least
212 significant bit.
272 where bit 63 is the most significant and bit 0 is the least
273 significant bit.
309 where bit 47 is the most significant and bit 0 is the least
310 significant bit.
/third_party/openGLES/extensions/NV/
DNV_texture_compression_s3tc.txt211 where bit 31 is the most significant and bit 0 is the least
212 significant bit.
272 where bit 63 is the most significant and bit 0 is the least
273 significant bit.
309 where bit 47 is the most significant and bit 0 is the least
310 significant bit.
/third_party/decimal.js/
Ddecimal.mjs48 // The maximum number of significant digits of the result of a calculation or base conversion.
325 * `precision` significant digits using rounding mode `rounding`.
469 * `precision` significant digits using rounding mode `rounding`.
479 * by the value of `y`, rounded to `precision` significant digits using rounding mode `rounding`.
1107 * significant digits using rounding mode `rounding`.
1265 * significant digits using rounding mode `rounding`.
1437 * `precision` significant digits using rounding mode `rounding`.
1481 * significant digits using rounding mode `rounding`.
1491 * rounded to `precision` significant digits using rounding mode `rounding`.
1529 * significant digits using rounding mode `rounding`.
[all …]
/third_party/zlib/doc/
Drfc1951.txt250 significant bit, and since we write numbers with the most-
251 significant digit on the left, we also write bytes with the most-
252 significant bit on the left. In the diagrams below, we number the
253 bits of a byte so that bit 0 is the least-significant bit, i.e.,
262 the least-significant byte first (at the lower memory address).
271 | + more significant byte = 2 x 256
272 + less significant byte = 8
295 with the least-significant bit of the byte.
297 starting with the least-significant bit of the data
300 significant bit of the code.
[all …]
Drfc1950.txt186 significant bit, and since we write numbers with the most-
187 significant digit on the left, we also write bytes with the most-
188 significant bit on the left. In the diagrams below, we number the
189 bits of a byte so that bit 0 is the least-significant bit, i.e.,
198 the MOST-significant byte first (at the lower memory address).
207 | + less significant byte = 8
208 + more significant byte = 2 x 256
329 significant-byte first (network) order.
/third_party/pulseaudio/src/modules/rtp/
Drfc3551.txt549 SHOULD be transmitted in network byte order (i.e., most significant
696 the four most significant bits and the second sample in the four
697 least significant bits. In the IMA ADPCM codec, the samples are
740 transmitted in the G.722 octet, which is the most significant bit of
741 the higher sub-band sample, SHALL correspond to the most significant
769 frames are intermixed. The least significant two bits of the first
809 word are numbered 0 to 31, with the most significant bit on the left
811 significant octet first. The bits of each data field are numbered in
813 significant bit first). The vertical bars indicate the boundaries
992 such that the least significant bit of the codeword aligns with the
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_impact_pixel_texture.txt70 least significant 8 bits of a 12-bit alpha to the texture color table.
71 The default is to send the most significant 8 bits by calling
/third_party/openGLES/extensions/SGIX/
DSGIX_impact_pixel_texture.txt70 least significant 8 bits of a 12-bit alpha to the texture color table.
71 The default is to send the most significant 8 bits by calling

12345678910>>...30