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Searched refs:sparse_memory_bind_entry_count (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
Dvk_queue.c600 uint32_t sparse_memory_bind_entry_count = 0; in vk_queue_submit() local
606 sparse_memory_bind_entry_count += info->buffer_binds[i].bindCount; in vk_queue_submit()
609 sparse_memory_bind_entry_count += info->image_opaque_binds[i].bindCount; in vk_queue_submit()
626 sparse_memory_bind_entry_count, in vk_queue_submit()
701 sparse_memory_bind_entry_count = 0; in vk_queue_submit()
709 sparse_memory_bind_entry_count; in vk_queue_submit()
714 sparse_memory_bind_entry_count += info->buffer_binds[i].bindCount; in vk_queue_submit()
723 sparse_memory_bind_entry_count; in vk_queue_submit()
728 sparse_memory_bind_entry_count += info->image_opaque_binds[i].bindCount; in vk_queue_submit()