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Searched refs:spill_base (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c382 c->spill_base = vir_ADD(c, in v3d_setup_spill_base()
397 if (i != c->spill_base.index) in v3d_setup_spill_base()
444 struct qinst *inst = vir_ADD_dest(c, tmua, c->spill_base, offset); in v3d_emit_spill_tmua()
739 uint32_t sb_temp =c->spill_base.index; in v3d_spill_reg()
Dv3d_compiler.h810 struct qreg spill_base; member
Dnir_to_vir.c585 base_offset = c->spill_base; in ntq_emit_tmu_general()
/third_party/mesa3d/docs/relnotes/
D22.1.0.rst1455 - broadcom/compiler: document that spill_base is used for spills and scratch