Searched refs:spill_base (Results 1 – 4 of 4) sorted by relevance
382 c->spill_base = vir_ADD(c, in v3d_setup_spill_base()397 if (i != c->spill_base.index) in v3d_setup_spill_base()444 struct qinst *inst = vir_ADD_dest(c, tmua, c->spill_base, offset); in v3d_emit_spill_tmua()739 uint32_t sb_temp =c->spill_base.index; in v3d_spill_reg()
810 struct qreg spill_base; member
585 base_offset = c->spill_base; in ntq_emit_tmu_general()
1455 - broadcom/compiler: document that spill_base is used for spills and scratch