Searched refs:spill_state_ (Results 1 – 2 of 2) sorted by relevance
337 spill_state_[block.ToSize()] = state; in RememberSpillState()341 auto& result = spill_state_[block.ToSize()]; in GetSpillState()346 for (auto& state : spill_state_) { in ResetSpillState()381 ZoneVector<ZoneVector<LiveRange*>> spill_state_; variable
1324 spill_state_(code->InstructionBlockCount(), ZoneVector<LiveRange*>(zone), in TopTierRegisterAllocationData()