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Searched refs:spill_state_ (Results 1 – 2 of 2) sorted by relevance

/third_party/node/deps/v8/src/compiler/backend/
Dregister-allocator.h337 spill_state_[block.ToSize()] = state; in RememberSpillState()
341 auto& result = spill_state_[block.ToSize()]; in GetSpillState()
346 for (auto& state : spill_state_) { in ResetSpillState()
381 ZoneVector<ZoneVector<LiveRange*>> spill_state_; variable
Dregister-allocator.cc1324 spill_state_(code->InstructionBlockCount(), ZoneVector<LiveRange*>(zone), in TopTierRegisterAllocationData()