Searched refs:spilling (Results 1 – 25 of 58) sorted by relevance
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139 bool spilling; member456 if (ctx->spilling) { in interval_add()463 if (ctx->spilling) { in interval_add()483 if (ctx->spilling) { in interval_delete()489 if (ctx->spilling) { in interval_delete()545 if (ctx->spilling) { in init_dst()1043 if (ctx->spilling) { in handle_instr()1062 if (ctx->spilling) in handle_instr()1067 if (ctx->spilling) { in handle_instr()1083 if (ctx->spilling) in handle_instr()[all …]
3 Common register allocation / spilling problem:109 It's not always a good idea to choose rematerialization over spilling. If all110 the load / store instructions would be folded then spilling is cheaper because
73 - intel/fs: Use regs_written() in spilling cost heuristic for improved75 - intel/fs: Take into account amount of data read in spilling cost
179 - aco: fix target calculation when vgpr spilling introduces sgpr180 spilling
39 Register spilling clobbers registers used elsewhere in the shader
79 - ra: Fix register spilling.
75 - pan/mdg: Fix spilling of non-32-bit types
62 - aco/spill: Fix spilling of Phi operands
48 - aco: fix spilling of phis without temp operands
106 - i965/fs: Enable register spilling on gen7 too.
117 - nv50/ir: fix (un)spilling of 3-wide results
117 - nv50/ir: fix memory corruption when spilling and redoing RA
92 - pan/mdg: Fill from TLS before spilling non-SSA nodes
60 - aco: fix spilling of phis without temp operands
75 - aco: fix additional register requirements for spilling
155 - iris: fix register spilling on compute shaders on XeHP
192 - i965/vs: Implement register spilling.
20 * spilling arrays is broken on Barts and CAYMAN (but it works on Cedar)
44 # Smoke test spilling
42 # force-spilling testing (~10s)
149 # spilling testing
395 if (c->spilling) { in v3d_setup_spill_base()546 c->spilling = true; in v3d_spill_reg()768 c->spilling = false; in v3d_spill_reg()
182 we can change the spilling code to reduce the amount of stack used by half.
330 force spilling of all registers in the scalar backend (useful to331 debug spilling code)333 force spilling of all registers in the vec4 backend (useful to334 debug spilling code)
179 When spilling in thumb mode and the sp offset is too large to fit in the ldr /