/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 913.wgsl.expected.msl | 32 float4 const srcColor = tint_symbol_1.read(uint2(int2(srcTexCoord)), 0); 35 …success = ((success && aboutEqual(dstColor[0], srcColor[0])) && aboutEqual(dstColor[1], srcColor[1… 37 …tColor[0], srcColor[0])) && aboutEqual(dstColor[1], srcColor[1])) && aboutEqual(dstColor[2], srcCo…
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D | 913.wgsl.expected.wgsl | 41 let srcColor : vec4<f32> = textureLoad(src, vec2<i32>(srcTexCoord), 0); 44 … success = ((success && aboutEqual(dstColor.r, srcColor.r)) && aboutEqual(dstColor.g, srcColor.g)); 46 …l(dstColor.r, srcColor.r)) && aboutEqual(dstColor.g, srcColor.g)) && aboutEqual(dstColor.b, srcCol…
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D | 913.wgsl.expected.glsl | 55 vec4 srcColor = texelFetch(src, ivec2(srcTexCoord), 0); 60 tint_tmp_5 = aboutEqual(dstColor.r, srcColor.r); 64 tint_tmp_4 = aboutEqual(dstColor.g, srcColor.g); 70 tint_tmp_9 = aboutEqual(dstColor.r, srcColor.r); 74 tint_tmp_8 = aboutEqual(dstColor.g, srcColor.g); 78 tint_tmp_7 = aboutEqual(dstColor.b, srcColor.b); 82 tint_tmp_6 = aboutEqual(dstColor.a, srcColor.a);
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D | 913.wgsl.expected.hlsl | 49 const float4 srcColor = src.Load(int3(int2(srcTexCoord), 0)); 54 tint_tmp_7 = aboutEqual(dstColor.r, srcColor.r); 58 tint_tmp_6 = aboutEqual(dstColor.g, srcColor.g); 64 tint_tmp_11 = aboutEqual(dstColor.r, srcColor.r); 68 tint_tmp_10 = aboutEqual(dstColor.g, srcColor.g); 72 tint_tmp_9 = aboutEqual(dstColor.b, srcColor.b); 76 tint_tmp_8 = aboutEqual(dstColor.a, srcColor.a);
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D | 913.wgsl | 46 let srcColor : vec4<f32> = textureLoad(src, vec2<i32>(srcTexCoord), 0); 53 aboutEqual(dstColor.r, srcColor.r) && 54 aboutEqual(dstColor.g, srcColor.g); 57 aboutEqual(dstColor.r, srcColor.r) && 58 aboutEqual(dstColor.g, srcColor.g) && 59 aboutEqual(dstColor.b, srcColor.b) && 60 aboutEqual(dstColor.a, srcColor.a);
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D | 534.wgsl.expected.spvasm | 30 OpName %srcColor "srcColor" 113 %srcColor = OpVariable %_ptr_Function_v4float Function %64 147 OpStore %srcColor %58 175 %100 = OpAccessChain %_ptr_Function_float %srcColor %98
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D | 534.wgsl.expected.glsl | 32 vec4 srcColor = texelFetch(src, srcTexCoord, 0); 39 srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]);
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D | 534.wgsl.expected.wgsl | 34 var srcColor : vec4<f32> = textureLoad(src, srcTexCoord, 0); 40 srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]);
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D | 534.wgsl.expected.hlsl | 29 float4 srcColor = src.Load(int3(srcTexCoord, 0)); 36 set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
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D | 534.wgsl.expected.msl | 25 float4 srcColor = tint_symbol_1.read(uint2(srcTexCoord), 0); 31 srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]);
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D | 534.wgsl | 30 var srcColor : vec4<f32> = textureLoad(src, srcTexCoord, 0); 38 srcColorBits[i] = ConvertToFp16FloatValue(srcColor[i]);
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 469 const Vec4& srcColor = sample.clampedBlendSrcColor; \ in executeBlend() 478 …case BLENDEQUATION_ADD: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*samp… in executeBlend() 479 …case BLENDEQUATION_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, srcColor.swizzle(0,1,2)*s… in executeBlend() 480 …ED_COLOR(blendedRGB, dstColor.swizzle(0,1,2)*sample.blendDstFactorRGB - srcColor.swizzle(0,1,2)*sa… in executeBlend() 481 …case BLENDEQUATION_MIN: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, min(srcColor.swizzle(0,1,2),… in executeBlend() 482 …case BLENDEQUATION_MAX: SAMPLE_REGISTER_BLENDED_COLOR(blendedRGB, max(srcColor.swizzle(0,1,2),… in executeBlend() 489 …case BLENDEQUATION_ADD: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSrcFa… in executeBlend() 490 …case BLENDEQUATION_SUBTRACT: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, srcColor.w()*sample.blendSr… in executeBlend() 491 …_REGISTER_BLENDED_COLOR(blendedA, dstColor.w()*sample.blendDstFactorA - srcColor.w()*sample.blendS… in executeBlend() 492 …case BLENDEQUATION_MIN: SAMPLE_REGISTER_BLENDED_COLOR(blendedA, min(srcColor.w(), dstColor.w()… in executeBlend() [all …]
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/third_party/skia/src/gpu/effects/ |
D | GrBlendFragmentProcessor.cpp | 154 SkPMColor4f srcColor = ConstantOutputForConstantInput(src, input); in constantOutputForConstantInput() local 157 return SkBlendMode_Apply(fMode, srcColor, dstColor); in constantOutputForConstantInput() 207 SkString srcColor = this->invokeChild(0, args); in onMakeProgramImpl() local 213 srcColor.c_str(), in onMakeProgramImpl()
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/third_party/skia/third_party/externals/tint/test/bug/dawn/ |
D | 947.wgsl.expected.spvasm | 36 OpName %srcColor "srcColor" 191 %srcColor = OpVariable %_ptr_Function_v4float Function %12 207 OpStore %srcColor %126 208 %132 = OpLoad %v4float %srcColor
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D | 947.wgsl.expected.wgsl | 40 var srcColor = textureSample(myTexture, mySampler, texcoord); 41 return srcColor;
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D | 947.wgsl.expected.hlsl | 54 float4 srcColor = myTexture.Sample(mySampler, texcoord); 55 return srcColor;
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D | 947.wgsl.expected.msl | 52 float4 srcColor = tint_symbol_6.sample(tint_symbol_7, texcoord); 53 return srcColor;
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D | 947.wgsl | 59 var srcColor = textureSample(myTexture, mySampler, texcoord); 62 return srcColor;
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D | 947.wgsl.expected.glsl | 91 vec4 srcColor = texture(myTexture, texcoord); 92 return srcColor;
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 158 const char* srcColor, in appendColorGamutXform() argument 161 *out = srcColor; in appendColorGamutXform() 269 out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor); in appendColorGamutXform() 273 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, in appendColorGamutXform() argument 276 this->appendColorGamutXform(&xform, srcColor, colorXformHelper); in appendColorGamutXform()
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D | GrGLSLBlend.cpp | 50 const char* srcColor, in AppendMode() argument 54 fsBuilder->codeAppendf("%s = %s(%s, %s);", outColor, BlendFuncName(mode), srcColor, dstColor); in AppendMode()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 2125 Vector4f srcColor = src; in computeAdvancedBlendMode() local 2126 srcColor.x *= srcFactor.x; in computeAdvancedBlendMode() 2127 srcColor.y *= srcFactor.y; in computeAdvancedBlendMode() 2128 srcColor.z *= srcFactor.z; in computeAdvancedBlendMode() 2129 srcColor.w *= srcFactor.w; in computeAdvancedBlendMode() 2137 premultiply(srcColor); in computeAdvancedBlendMode() 2145 blendedColor.x = (srcColor.x * dstColor.x); in computeAdvancedBlendMode() 2146 blendedColor.y = (srcColor.y * dstColor.y); in computeAdvancedBlendMode() 2147 blendedColor.z = (srcColor.z * dstColor.z); in computeAdvancedBlendMode() 2150 blendedColor.x = srcColor.x + dstColor.x - (srcColor.x * dstColor.x); in computeAdvancedBlendMode() [all …]
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/third_party/skia/src/effects/ |
D | SkLayerDrawLooper.cpp | 71 SkColor4f srcColor = src.getColor4f(); in ApplyInfo() local 76 srcColor.fA = dst->getColor4f().fA; in ApplyInfo() 79 dst->setColor4f(xferColor(srcColor, dst->getColor4f(), (SkBlendMode)info.fColorMode), in ApplyInfo()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.cpp | 540 void BlendStateExt::setFactors(const GLenum srcColor, in setFactors() argument 545 mSrcColor = expandFactorValue(srcColor); in setFactors() 552 const GLenum srcColor, in setFactorsIndexed() argument 558 FactorStorage::SetValueIndexed(index, FromGLenum<BlendFactorType>(srcColor), &mSrcColor); in setFactorsIndexed() 604 DrawBufferMask BlendStateExt::compareFactors(const FactorStorage::Type srcColor, in compareFactors() argument 609 return FactorStorage::GetDiffMask(mSrcColor, srcColor) | in compareFactors()
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/third_party/skia/src/gpu/ |
D | GrColorSpaceXform.cpp | 57 SkColor4f GrColorSpaceXform::apply(const SkColor4f& srcColor) { in apply() argument 58 SkColor4f result = srcColor; in apply()
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